[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1007/978-3-030-88272-3_14guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia

Published: 07 October 2021 Publication History

Abstract

Schizophrenia and other disorders of the schizophrenia spectrum are the 8th leading cause of disability in the world and affect 1–3% of the general population. These disorders are characterized by the presence of several symptoms, including negative symptoms such as decreased motivation. This type of symptom is particularly troublesome for people suffering from this disorder because it affects their daily life, it makes people have very sedentary behavior. This can have consequences on their health in the long term because a sedentary lifestyle facilitates the development of certain chronic diseases. One solution to this problem is to encourage people to maintain a certain level of physical activity. In this paper, we present a serious game designed to encourage people with this type of disorder to maintain a level of physical activity. This game aims to be integrated into the daily life of the players. We present changes made since our previous work. We present feedback from different people in the target population who have tried the game. The feedback indicates that the lack of aggressive content is nice but that the lack of challenge limits the long-term investment.

References

[1]
Ahson, S.A., Ilyas, M.: RFID Handbook: Applications, Technology, Security, and Privacy. CRC Press, Boca Raton (2017)
[2]
Armitage CJ Evidence that a volitional help sheet reduces alcohol consumption among smokers: a pilot randomized controlled trial Behav. Therapy 2015 46 3 342-349
[3]
Armitage CJ Randomized test of a brief psychological intervention to reduce and prevent emotional eating in a community sample J. Public Health 2015 37 3 438-444
[4]
Armitage CJ and Arden MA A volitional help sheet to increase physical activity in people with low socioeconomic status: a randomised exploratory trial Psychol. Health 2010 25 10 1129-1145
[5]
American Psychiatric Association.: Diagnostic and Statistical Manual of Mental Disorders (DSM 5), p. 70 . American Psychiatric Association, Washington (2013)
[6]
Bernard, P., Romain, A., Esseul, E., Artigusse, M., Poy, Y., Ninot, G.: Systematic review of barriers to physical activity and motivation for adults with schizophrenia (2013)
[7]
Campos, C., Mesquita, F., Marques, A., Trigueiro, M.J., Orvalho, V., Rocha, N.B.: Feasibility and acceptability of an exergame intervention for schizophrenia. Psychol. Sport Exerc. 19(Supplement C), 50–58 (2015)
[8]
Cone BL, Levy SS, and Goble DJ Wii fit exer-game training improves sensory weighting and dynamic balance in healthy young adults Gait Post. 2015 41 2 711-715
[9]
Correll CU et al. Prevalence, incidence and mortality from cardiovascular disease in patients with pooled and specific severe mental illness: a large-scale meta-analysis of 3,211,768 patients and 113,383,368 controls World Psychiatr. 2017 16 2 163-180
[10]
Fervaha G, Foussias G, Agid O, and Remington G Impact of primary negative symptoms on functional outcomes in schizophrenia European Psychiatry 2014 29 7 449-455
[11]
Francillette, Y., et al.: Development of an exergame on mobile phones to increase physical activity for adults with severe mental illness. In: Proceedings of the 11th Pervasive Technologies Related to Assistive Environments Conference, pp. 241–248 (2018)
[12]
Francillette, Y., Gouaich, A., Abrouk, L.: Adaptive gameplay for mobile gaming. In: 2017 IEEE Conference on Computational Intelligence and Games (CIG), pp. 80–87. IEEE (2017)
[13]
Fulford D, Piskulic D, Addington J, Kane JM, Schooler NR, and Mueser KT Prospective relationships between motivation and functioning in recovery after a first episode of schizophrenia Schizoph. Bull. 2018 44 2 369-377
[14]
Garcia-Agundez A, Folkerts AK, Konrad R, Caseman P, Göbel S, and Kalbe E Burghardt M, Wimmer R, Wolff C, and Womser-Hacker C Pddancecity: an exergame for patients with idiopathic Parkinson’s disease and cognitive impairment Mensch und Computer 2017 - Tagungsband 2017 Regensburg Gesellschaft für Informatik e.V
[15]
Höchsmann C, Walz SP, Schäfer J, Holopainen J, Hanssen H, and Schmidt-Trucksäss A Mobile exergaming for health–effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus–study protocol for a randomized controlled trial Trials 2017 18 1 103
[16]
Janney CA, Ganguli R, Tang G, Cauley JA, Holleman RG, Richardson CR, and Kriska AM Physical activity and sedentary behavior measured objectively and subjectively in overweight and obese adults with schizophrenia or schizoaffective disorders J. Clin. Psychiatr. 2015 76 10 e1277-84
[17]
Jennings-Teats, M., Smith, G., Wardrip-Fruin, N.: Polymorph: dynamic difficulty adjustment through level generation. In: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, pp. 1–4 (2010)
[18]
Laine, T.H., Sedano, C.I.: Distributed pervasive worlds: the case of exergames. J. Educ. Technol. Soc. 18(1), 50–66 (2015)
[19]
Lopes, R., Hilf, K., Jayapalan, L., Bidarra, R.: Mobile adaptive procedural content generation. In: Proceedings of the Fourth Workshop on Procedural Content Generation in Games (PCG 2013), Chania, Crete (2013)
[20]
Pouliot-Laforte, A., Lemay, M., Ballaz, L., Auvinet, E.: Exergame development for dynamic postural control training: Automaticaly detecting the naturally adopted base of support using a kinect camera. In: Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on. pp. 139–140. IEEE (2015)
[21]
Romain AJ, Cadet R, and Baillot A Brief theory-based intervention to improve physical activity in men with psychosis and obesity: a feasibility study Sci. Nurs. Health Pract/Sci. Infirm. pratiques en santé 2020 3 2 1-16
[22]
Romain AJ, Fankam C, Karelis AD, Letendre E, Mikolajczak G, Stip E, and Abdel-Baki A Effects of high intensity interval training among overweight individuals with psychotic disorders: a randomized controlled trial Schizoph. Res. 2019 210 278-286
[23]
Romain A, Longpré-Poirier C, Tannous M, and Abdel-Baki A Physical activity for patients with severe mental illness: preferences, barriers and perceptions of counselling Sci. Sports 2020 35 5 289-299
[24]
Sabe M, Kaiser S, and Sentissi O Physical exercise for negative symptoms of schizophrenia: systematic review of randomized controlled trials and meta-analysis Gen. Hosp. Psychiatr. 2020 62 13-20
[25]
Shoaib M, Bosch S, Incel OD, Scholten H, and Havinga PJ A survey of online activity recognition using mobile phones Sensors 2015 15 1 2059-2085
[26]
Staiano AE, Abraham AA, and Calvert SL Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention Obesity 2013 21 3 598-601
[27]
Stubbs B, Williams J, Gaughran F, and Craig T How sedentary are people with psychosis? a systematic review and meta-analysis Schizophrenia research 2016 171 1–3 103-109
[28]
Tandon R et al. Definition and description of schizophrenia in the DSM-5 Schizoph. Res. 2013 150 1 3-10
[29]
Vancampfort D Sedentary behavior and physical activity levels in people with schizophrenia, bipolar disorder and major depressive disorder: a global systematic review and meta-analysis World Psychiatr. 2017 16 3 308-315
[30]
Vos T et al. Global, regional, and national incidence, prevalence, and years lived with disability for 328 diseases and injuries for 195 countries, 1990–2016: a systematic analysis for the global burden of disease study 2016 Lancet 2017 390 10100 1211-1259

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Guide Proceedings
Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings
Oct 2021
294 pages
ISBN:978-3-030-88271-6
DOI:10.1007/978-3-030-88272-3

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 07 October 2021

Author Tags

  1. Exergame
  2. Cognitive impairment
  3. Physical activity
  4. Smartphone
  5. Brief interventions

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 0
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 29 Jan 2025

Other Metrics

Citations

View Options

View options

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media