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Employing an IoT Framework as a Generic Serious Games Analytics Engine

Published: 09 December 2020 Publication History

Abstract

This paper proposes the use of a new data toolchain for serious games analytics. The toolchain relies on the open source Measurify Internet of Things (IoT) framework, and particularly takes advantage of its edge computing extension (namely, Edgine), which can be seamlessly deployed cross-platform on embedded devices and PCs as well. The Edgine is programmed to download from Measurify a set of scripts, that are periodically executed so to get data from sensors, pre-process them and send the extracted information to the Measurify APIs. Virtual sensors can be built in game engine scripts. This paper describes the implementation of the plug-in which deploys Edgine in Unity 3D, allowing an easy delivery of virtual sensor information to Measurify. Just as a proof of concept, we present the utilization of the whole chain within a trivial game scene, showing the application development efficiency provided by a tool which is made available open source to researchers and developers.

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Cited By

View all
  • (2023)A Teacher-Configurable Scoring System for Serious GamesGames and Learning Alliance10.1007/978-3-031-49065-1_25(254-263)Online publication date: 29-Nov-2023
  • (2022)High-Level Decision-Making Non-player VehiclesGames and Learning Alliance10.1007/978-3-031-22124-8_22(223-233)Online publication date: 30-Nov-2022
  • (2021)Adapting Autonomous Agents for Automotive Driving GamesGames and Learning Alliance10.1007/978-3-030-92182-8_10(101-110)Online publication date: 1-Dec-2021

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Information & Contributors

Information

Published In

cover image Guide Proceedings
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings
Dec 2020
457 pages
ISBN:978-3-030-63463-6
DOI:10.1007/978-3-030-63464-3

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 09 December 2020

Author Tags

  1. Internet of Things
  2. System architecture
  3. Game development
  4. Game engine plug-in
  5. Virtual sensors
  6. Reality-enhanced games

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View all
  • (2023)A Teacher-Configurable Scoring System for Serious GamesGames and Learning Alliance10.1007/978-3-031-49065-1_25(254-263)Online publication date: 29-Nov-2023
  • (2022)High-Level Decision-Making Non-player VehiclesGames and Learning Alliance10.1007/978-3-031-22124-8_22(223-233)Online publication date: 30-Nov-2022
  • (2021)Adapting Autonomous Agents for Automotive Driving GamesGames and Learning Alliance10.1007/978-3-030-92182-8_10(101-110)Online publication date: 1-Dec-2021

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