[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

Let’s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home

Published: 01 April 2007 Publication History

Abstract

Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in the arcade? This paper describes an empirical study that looks at physical gaming and how it finds its place in the home. We discuss the findings from this study by organizing them around four topics: the adoption of the game, its unique spatial needs, the tension between visibility and availability of the game, and what it means to play among what we describe as the gaming circle, or players and non-players alike. Finally, we discuss how physical gaming in the home surfaces questions and issues for householders and researchers around adoption, gender and both space and place.

References

[1]
Adams P. Television as Gathering Place Annals of the Association of American Geographers 1992 82 1 117-135
[2]
Bell G., Blythe M., and Sengers P. Making by Making Strange: Defamiliarization and the Design of Domestic Technologies Transactions on Computer-Human Interaction 2005 12 2 149-173
[3]
Benford S., Greenhalgh C., Craven M., Walker G., Regan T., Morphett J., and Wyver J. Inhabited Television: Broadcasting Interaction from Within Collaborative Virtual Environments ACM Transactions on Computer-Human Interaction 2000 7 4 510-547
[4]
Bogost, I. (2005): The Rhetoric of Exergames. In Proceedings of the Digital Arts and Cultures, IT University Copenhagen, Denmark
[5]
Bowers, J., J. O’Brien and J. Pycock (1996): Practically Accomplishing Immersion: Cooperation in and for Virtual Environment. In M.S. Ackerman (ed.): Proceedings of theACM Conference on Computer Supported Cooperative Work CSCW ‘96, Cambridge, MA, November 16–20, 1996, New York, NY: ACM Press, pp. 380–389
[6]
Cherny L. Conversation and Community: Chat in a Virtual World 1999 Palo Alto, CA CSLI Publications
[7]
Crabtree, A., T. Hemmings and T. Rodden (2003): Informing the Development of Calendar Systems for Domestic Use. In K. Kutti, E.H. Karsten, G. Fitzpatrick, P. Dourish and K. Schmidt (eds): Proceedings of thethe Eighth European Conference on Computer Supported Cooperative Work (ECSCW 2003), Helsinki, Finland, 14–18 September, 2003. Kluwer Academic Publisher, pp. 119–138
[8]
Crabtree A. and Rodden T. Domestic Routines and Design for the Home Computer Supported Cooperative Work (CSCW): An International Journal 2004 13 191-200
[9]
Crabtree, A., T. Rodden and J. Mariani (2004): Collaborating around Collections: Informing the Continued Development of Photoware. In Proceedings of theACM Conference on Computer Supported Cooperative Work (CSCW ‘04), Chicago, Illinois, November 6–10, 2004. ACM Press, pp. 396–405
[10]
Cummings J.N. and Kraut R. Domesticating Computers and the Internet The Information Society 2002 18 3 221-232
[11]
Curtis, P. (1992): Mudding: Social Phenomena in Text-based Virtual Realities. In Proceedings of the Directions and Implications of Advanced Computing Symposium (DIAC 92). Berkeley, CA: ACM Press
[12]
Ducheneaut, N. and R.J. Moore (2004): The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game. In Proceedings of theACM Conference on Computer Supported Cooperative Work (CSCW 04), Chicago, Illinois, November 6–10, 2004. ACM Press, pp. 360–369
[13]
Edwards, K. and R. Grinter (2001): At Home with Ubiquitous Computing: Seven Challenges. In Proceedings of theUbiComp ‘01: Proceedings of the 3rd International Conference on Ubiquitous Computing, 2001. Springer-Verlag, pp. 256–272
[14]
Flintham, M., S. Benford, R. Anastasi, T. Hemmings, A. Crabtree, C. Greenhalgh, N. Tandavanitj, M. Adams and J. Row-Farr (2003): Where on-line Meets on the Streets: Experiences with Mobile Mixed Reality Games. In Proceedings of theACM Conference on Human Factors in Computing (CHI ‘03), Fort Lauderdale, FL, April 5–10, 2003. ACM Press, pp. 569–576
[15]
Flynn B. Geography of the Digital Hearth Information, Communication and Society 2003 6 4 551-576
[16]
Forty A. (1999): Objects of Desire: Design and Society Since 1750. Thames & Hudson
[17]
Frohlich D.M., Dray S., and Silverman A. Breaking Up is Hard to Do: Family Perspectives on the Future of the Home PC International Journal of Human-Computer Studies 2001 54 5 701-724
[18]
Frohlich, D.M., A. Kuchinsky, C. Pering, A. Don and S. Ariss (2002): Requirements for Photoware. In M. Twidale (ed.): Proceedings of theACM Conference on Computer Supported Cooperative Work (CSCW 2002), New Orleans, LA, November 16–20, 2002. New York, NY: ACM Press, pp. 166–175
[19]
Grinter, R. and L. Palen (2002): Instant messaging in teen life. In Proceedings of the CSCW ‘02: Proceedings of the 2002 ACM conference on Computer Supported Cooperative Work, 2002. ACM, pp. 21–30
[20]
Grinter R.E. Words About Images: Coordinating Community in Amateur Photography Computer Supported Cooperative Work (CSCW): Journal of Collaborative Computing 2005 14 161-188
[21]
Grinter, R.E., P.M. Aoki, A. Hurst, M.H. Szymanski, J.D. Thornton and A. Woodruff (2002): Revisiting the Visit: Understanding How Technology Can Shape the Museum Visit. In M. Twidale (ed.) Proceedings of theACM Conference on Computer Supported Cooperative Work (CSCW 2002), New Orleans, LA, November 16–20, 2002. New York, NY: ACM Press, pp. 146–155
[22]
Grinter, R.E., W.K. Edwards, M. Newman and N. Ducheneaut (2005): The Work to Make the Home Network Work. In K. Schmidt (ed.) Proceedings of the 9th European Conference on Computer-Supported Cooperative Work, Paris, France, 18–22 September, 2005. Kluwer Academic Press, pp. 469–488
[23]
Harper R. Inside the Smart Home 2003 London, UK Springer
[24]
Harrison, S. and P. Dourish (1996): Re-place-ing Space: The Roles of Place and Space in Collaborative Systems. In Proceedings of theCSCW ‘96: Proceedings of the 1996 ACM conference on Computer Supported Cooperative Work, 1996. ACM, pp. 67–76
[25]
Hindus, D. (1999): The Importance of Homes in Technology Research. In N.A. Streitz, J. Siegel, V. Hartkopf and S. Konomi (eds): Proceedings of theSecond International Workshop on Cooperative Buildings (CoBuild’99), Pittsburgh, PA, October 1–2, 1999. Heidelberg, Germany: Springer-Verlag, pp. 199–207
[26]
Jones, S. (2003): Let the Games Begin: Gaming Technology and Entertainment among College Students, Pew Internet and American Life Project, vol. http://www.perinternet.org/, Sunday July 6, 2003
[27]
Kim, R. (2006): Video Dance Game to be Used in Schools: West Virginia taps Konami’s System to Help Fight Obesity. San Francisco Chronicle, January 25
[28]
Muramatsu J. and Ackerman M.S. Computing, Social Activity, and Entertainment: A Field Study of a Game MUD Computer Supported Cooperative Work: The Journal of Collaborative Computing 1998 7 1 87-122
[29]
Nippert-Eng C.E. Home and Work 1995 Chicago, IL University of Chicago Press
[30]
O’Brien J., Rodden T., Rouncefield M., and Hughes J. At Home with the Technology: An Ethnographic Study of a Set-top-box Trial ACM Transactions on the Computer-Human Interaction 1999 6 3 282-308
[31]
Palen, L., M. Salzman and E. Youngs (2000): Going Wireless: Behavior and Practice of New Mobile Phone Users. In D.G. Durand (ed.) Proceedings of theACM Conference on Computer Supported Cooperative Work (CSCW 2000), Philadelphia, PA, December 2–6, 2000. New York, NY: ACM Press, pp. 201–210
[32]
Reeves, S., S. Benford, C. O’Malley and M. Fraser (2005): Designing the Spectator Experience. In Proceedings of theCHI ‘05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005. ACM, pp. 741–750
[33]
Reid, E. (1991): Electropolis: Communication and Community on the Internet Relay Chat (Honours Thesis). University of Melbourne
[34]
Rybczynski, W. (1986): Home: A Short History of the Idea. Viking Penguin Inc
[35]
Schwartz Cowan R. More Work for Mother: The Ironies of Household Technology from the Open Hearth to the Microwave 1983 New York, NY Basic Books, Inc
[36]
Spigel, L. (1992): Make Room for TV: Television and the Family Ideal in Postwar America. University of Chicago Press
[37]
Strasser, S. (2000): Never Done: A History of American Housework. Owl Books
[38]
Taylor T.D. Strange Sounds: Music, Technology and Culture 2001 London Routledge
[39]
Tolmie, P., J. Pycock, T. Diggins, A. Maclean and A. Karsenty (2002): Unremarkable Computing. In Proceedings of theCHI ‘02: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2002. ACM, pp. 399–406
[41]
Venkatesh A. Computers and other Interactive Technologies for the Home Communications of the ACM 1996 39 12 47-54
[42]
Venkatesh A., Kruse E., and Shih E.C.-F. The Networked Home: An Analysis of Current Developments and Future Trends Cognition, Technology and Work 2003 5 1 23-32
[43]
Vitalari N.P., Venkatesh A., and Gronhaug K. Computing in the Home: Shifts in the Time Allocation Patterns of Households Communications of the ACM 1985 28 5 512-522
[44]
Wikipedia. (2006): Dance Dance Revolution, http://en.wikipedia.org/wiki/Dance_Dance_Revolution

Cited By

View all
  • (2019)My Own Private NightlifeProceedings of the ACM on Human-Computer Interaction10.1145/33592913:CSCW(1-34)Online publication date: 7-Nov-2019
  • (2019)AstaireProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347152(5-18)Online publication date: 17-Oct-2019
  • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Computer Supported Cooperative Work
Computer Supported Cooperative Work  Volume 16, Issue 1-2
Apr 2007
227 pages

Publisher

Kluwer Academic Publishers

United States

Publication History

Accepted: 03 April 2007
Published: 01 April 2007
Received: 15 April 2006

Author Tags

  1. collaborative play
  2. exergaming
  3. physical games
  4. spatiality

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 17 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2019)My Own Private NightlifeProceedings of the ACM on Human-Computer Interaction10.1145/33592913:CSCW(1-34)Online publication date: 7-Nov-2019
  • (2019)AstaireProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347152(5-18)Online publication date: 17-Oct-2019
  • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018
  • (2017)Cross-Strait FrenemiesProceedings of the ACM on Human-Computer Interaction10.1145/31347501:CSCW(1-22)Online publication date: 6-Dec-2017
  • (2012)Infrastructural experiencesProceedings of the ACM 2012 conference on Computer Supported Cooperative Work10.1145/2145204.2145294(583-592)Online publication date: 11-Feb-2012
  • (2012)Cell phone puppetsProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_32(363-372)Online publication date: 26-Sep-2012
  • (2011)Social comicsProceedings of the 25th BCS Conference on Human-Computer Interaction10.5555/2305316.2305364(259-268)Online publication date: 4-Jul-2011
  • (2011)Real-time sensory substitution to enable players who are blind to play video games using whole body gesturesProceedings of the 6th International Conference on Foundations of Digital Games10.1145/2159365.2159385(147-153)Online publication date: 29-Jun-2011
  • (2010)The individual and the group in console gamingProceedings of the 2010 ACM conference on Computer supported cooperative work10.1145/1718918.1718983(371-380)Online publication date: 6-Feb-2010
  • (2010)Street fighter IVProceedings of the 2010 ACM conference on Computer supported cooperative work10.1145/1718918.1718981(361-370)Online publication date: 6-Feb-2010
  • Show More Cited By

View Options

View options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media