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Giving form to computational things: developing a practice of interaction design

Published: 01 March 2014 Publication History

Abstract

The computer is no longer the center of attention. Thus, what we design is no longer the interface to the computer. Rather, what we design is a thing or an environment in which a computer might be used to create certain desired effects. Indeed, interaction design in a sense becomes the practice of giving form to artifacts or environments rather like any of the other design disciplines that we have know for centuries. However, giving form to computational things is highly complex and somewhat different than most other form-giving practices due to its temporal form element--its ability to change between states. Thus, an interaction design practice needs to encompass this temporal form giving in combination with physical form giving and performances of the interaction gestalt. In this paper, I propose this trinity of forms as a framework to unfold the practice of interaction design. I further demonstrate how computational composites present a way to work with the temporal form and the physical form in a process not too different from any traditional form-giving practice. Lastly, I point to some tools and techniques to deal with the interdependencies of the three form elements and thereby also demonstrate that a form-giving practice of interaction design is already well under way.

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    Published In

    cover image Personal and Ubiquitous Computing
    Personal and Ubiquitous Computing  Volume 18, Issue 3
    March 2014
    263 pages

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    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 01 March 2014

    Author Tags

    1. Computational composites
    2. Computer as material
    3. Form-giving
    4. Interaction gestalt
    5. Material turn
    6. Physical form
    7. Temporal form

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    • (2023)Interactive Stained-Glass: Exploring a new design space of traditional hybrid crafts for novel fabrication methodsProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572796(1-15)Online publication date: 26-Feb-2023
    • (2023)Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday ReminiscenceProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581426(1-19)Online publication date: 19-Apr-2023
    • (2022)aural-visualiser 1000: physical interaction design for materializing momentsAdjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference10.1145/3547522.3547722(1-3)Online publication date: 8-Oct-2022
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    • (2021)Designing and Deploying Shape-changing Artifacts in Everyday Settings Over Time: Extending Practices and Methodologies for Materiality in HCICompanion Publication of the 2021 ACM Designing Interactive Systems Conference10.1145/3468002.3468229(1-4)Online publication date: 28-Jun-2021
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