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Fuzzy model of dominance emotions in affective computing

Published: 01 November 2014 Publication History

Abstract

To date, most of the human emotion recognition systems are intended to sense the emotions and their dominance individually. This paper discusses a fuzzy model for multilevel affective computing based on the dominance dimensional model of emotions. This model can detect any other possible emotions simultaneously at the time of recognition. One hundred and thirty volunteers from various countries with different cultural backgrounds were selected to record their emotional states. These volunteers have been selected from various races and different geographical locations. Twenty-seven different emotions with their strengths in a scale of 5 were questioned through a survey. Recorded emotions were analyzed with the other possible emotions and their levels of dominance to build the fuzzy model. Then this model was integrated into a fuzzy emotion recognition system using three input devices of mouse, keyboard and the touch screen display. Support vector machine classifier detected the other possible emotions of the users along with the directly sensed emotion. The binary system (non-fuzzy) sensed emotions with an incredible accuracy of 93 %. However, it only could sense limited emotions. By integrating this model, the system was able to detect more possible emotions at a time with slightly lower recognition accuracy of 86 %. The recorded false positive rates of this model for four emotions were measured at 16.7 %. The resulted accuracy and its false positive rate are among the top three accurate human emotion recognition (affective computing) systems.

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  • (2020)Social media opinion summarization using emotion cognition and convolutional neural networksInternational Journal of Information Management: The Journal for Information Professionals10.1016/j.ijinfomgt.2019.07.00451:COnline publication date: 1-Apr-2020
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      Published In

      cover image Neural Computing and Applications
      Neural Computing and Applications  Volume 25, Issue 6
      Nov 2014
      270 pages
      ISSN:0941-0643
      EISSN:1433-3058
      Issue’s Table of Contents

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      Springer-Verlag

      Berlin, Heidelberg

      Publication History

      Published: 01 November 2014

      Author Tags

      1. Affective computing
      2. Dominance emotion
      3. Fuzzy emotion
      4. Human---computer interaction
      5. Multilevel emotion

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      View all
      • (2023)A Multidimensional Culturally Adapted Representation of Emotions for Affective Computational Simulation and RecognitionIEEE Transactions on Affective Computing10.1109/TAFFC.2020.303058614:1(761-772)Online publication date: 1-Jan-2023
      • (2022)An improved approach towards biometric face recognition using artificial neural networkMultimedia Tools and Applications10.1007/s11042-021-11721-281:6(8471-8497)Online publication date: 1-Mar-2022
      • (2020)Social media opinion summarization using emotion cognition and convolutional neural networksInternational Journal of Information Management: The Journal for Information Professionals10.1016/j.ijinfomgt.2019.07.00451:COnline publication date: 1-Apr-2020
      • (2017)A two-step artificial bee colony algorithm for clusteringNeural Computing and Applications10.1007/s00521-015-2095-528:3(537-551)Online publication date: 1-Mar-2017
      • (2016)Counteract or assist?Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia10.1145/3012709.3012739(241-247)Online publication date: 12-Dec-2016
      • (2015)Hybrid affective computing--keyboard, mouse and touch screenNeural Computing and Applications10.1007/s00521-014-1790-y26:6(1277-1296)Online publication date: 1-Aug-2015

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