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Curling and clumping fur represented by texture layers

Published: 01 June 2010 Publication History

Abstract

Fur is present in most mammals which are common characters in both movies and video-games, and it is important to model and render fur both realistically and quickly. When the objective is real-time performance, fur is usually represented by texture layers (or 3D textures), which limits the dynamic characteristics of fur when compared with methods that use an explicit representation for each fur strand.
This paper proposes a method for animating and shaping fur in real-time, adding curling and clumping effects to the existing real-time fur rendering methods on the GPU. Besides fur bending using a mass-spring strand model embedded in the fur texture, we add small scale displacements to layers to represent curls which are suitable for vertex shader implementation, and we also use a fragment shader to compute intra-layer offsets to create fur clumps. With our method, it becomes easy to dynamically add and remove fur curls and clumps, as can be seen in real fur as a result of fur getting wet and drying up.

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Published In

cover image The Visual Computer: International Journal of Computer Graphics
The Visual Computer: International Journal of Computer Graphics  Volume 26, Issue 6-8
June 2010
710 pages

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 June 2010

Author Tags

  1. Fur clumping
  2. Fur curling
  3. Real-time rendering

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  • (2017)Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creaturesProceedings of the Australasian Computer Science Week Multiconference10.1145/3014812.3014879(1-10)Online publication date: 30-Jan-2017
  • (2012)Wetting Effects in Hair SimulationComputer Graphics Forum10.1111/j.1467-8659.2012.03191.x31:7pt1(1993-2002)Online publication date: 1-Sep-2012
  • (2011)Interactive hair rendering and appearance editing under environment lightingACM Transactions on Graphics10.1145/2070781.202420730:6(1-10)Online publication date: 12-Dec-2011
  • (2011)Interactive hair rendering and appearance editing under environment lightingProceedings of the 2011 SIGGRAPH Asia Conference10.1145/2024156.2024207(1-10)Online publication date: 12-Dec-2011

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