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Training for Physical Tasks in Virtual Environments: Tai Chi

Published: 22 March 2003 Publication History

Abstract

We present a wireless virtual reality system and a prototypefull body Tai Chi training application. Our primarycontribution is the creation of a virtual reality system thattracks the full body in a working volume of 4 meters by 5meters by 2.3 meters high to produce an animated representationof the user with 42 degrees of freedom. This - combined with a lightweight (< 3 pounds) belt-worn videoreceiver and head-mounted display - provides a wide area,untethered virtual environment that allows exploration ofnew application areas. Our secondary contribution is ourattempt to show that user interface techniques made possibleby such a system can improve training for a full bodymotor task. We tested several immersive techniques, suchas providing multiple copies of a teacher's body positionedaround the student and allowing the student to superimposehis body directly over the virtual teacher. None of thesetechniques proved significantly better than mimicking traditionalTai Chi instruction, where we provided one virtualteacher directly in front of the student. We consider the implicationsof these findings for future motion training tasks.

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  • (2024)AudioMove: Applying the Spatial Audio to Multi-Directional Limb Exercise GuidanceProceedings of the ACM on Human-Computer Interaction10.1145/36764898:MHCI(1-26)Online publication date: 24-Sep-2024
  • (2023)Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation ReplayProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615681(1-8)Online publication date: 9-Oct-2023
  • (2023)Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor TaskProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580944(1-16)Online publication date: 19-Apr-2023
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Published In

cover image Guide Proceedings
VR '03: Proceedings of the IEEE Virtual Reality 2003
March 2003
ISBN:0769518826

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IEEE Computer Society

United States

Publication History

Published: 22 March 2003

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Cited By

View all
  • (2024)AudioMove: Applying the Spatial Audio to Multi-Directional Limb Exercise GuidanceProceedings of the ACM on Human-Computer Interaction10.1145/36764898:MHCI(1-26)Online publication date: 24-Sep-2024
  • (2023)Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation ReplayProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615681(1-8)Online publication date: 9-Oct-2023
  • (2023)Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor TaskProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580944(1-16)Online publication date: 19-Apr-2023
  • (2022)VoLearnProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35345766:2(1-26)Online publication date: 7-Jul-2022
  • (2022)SocialSlider: Changing the Transparency of AvatarsProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519392(276-283)Online publication date: 13-Mar-2022
  • (2021)The Immediate Effects of Tai Chi via a Video Platform Delivery on the Postural Stability of Healthy Young AdultsInternational Journal of Extreme Automation and Connectivity in Healthcare10.4018/IJEACH.20210101033:1(30-38)Online publication date: 1-Jan-2021
  • (2021)CameraReady: Assessing the Influence of Display Types and Visualizations on Posture GuidanceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462026(1046-1055)Online publication date: 28-Jun-2021
  • (2021)Virtual Physical Task Training: Comparing Shared Body, Shared View and Verbal Task ExplanationProceedings of the Augmented Humans International Conference 202110.1145/3458709.3458989(157-168)Online publication date: 22-Feb-2021
  • (2021)Surveying Consumer Understanding & Sentiment Of VRProceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21)10.1145/3458307.3460965(14-20)Online publication date: 16-Jul-2021
  • (2020)EGuideProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374945(311-322)Online publication date: 9-Feb-2020
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