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Article

Effect of Latency on Presence in Stressful Virtual Environments

Published: 22 March 2003 Publication History

Abstract

Previous research has shown that even low end-to-endlatency can have adverse effects on performance invirtual environments (VE). This paper reports on anexperiment investigating the effect of latency on othermetrics of VE effectiveness: physiological response,simulator sickness, and self-reported sense of presence.The VE used in the study includes two rooms: the first isnormal and non-threatening; the second is designed toevoke a fear/stress response. Participants were assignedto either a low latency (~50 ms) or high latency (~90 ms)group. Participants in the low latency condition had ahigher self-reported sense of presence and a statisticallyhigher change in heart rate between the two rooms thandid those in the high latency condition. There were nosignificant relationships between latency and simulatorsickness

Cited By

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  • (2021)Measuring Presence in Virtual Environments: A SurveyACM Computing Surveys10.1145/346681754:8(1-37)Online publication date: 4-Oct-2021
  • (2020)The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural NetworksProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418941(1-11)Online publication date: 1-Nov-2020
  • (2018)StereoTrackProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3273044(143-154)Online publication date: 23-Oct-2018
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Information & Contributors

Information

Published In

cover image Guide Proceedings
VR '03: Proceedings of the IEEE Virtual Reality 2003
March 2003
ISBN:0769518826

Publisher

IEEE Computer Society

United States

Publication History

Published: 22 March 2003

Author Tags

  1. frame rate
  2. latency
  3. physiological measures.
  4. presence
  5. simulator sickness
  6. virtual environments

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Cited By

View all
  • (2021)Measuring Presence in Virtual Environments: A SurveyACM Computing Surveys10.1145/346681754:8(1-37)Online publication date: 4-Oct-2021
  • (2020)The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural NetworksProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418941(1-11)Online publication date: 1-Nov-2020
  • (2018)StereoTrackProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3273044(143-154)Online publication date: 23-Oct-2018
  • (2017)Impact of visual and experiential realism on distance perception in VR using a custom video see-through systemProceedings of the ACM Symposium on Applied Perception10.1145/3119881.3119892(1-8)Online publication date: 16-Sep-2017
  • (2017)The Plausibility of a String Quartet Performance in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265713823:4(1352-1359)Online publication date: 1-Apr-2017
  • (2016)Head turn scaling below the threshold of perception in immersive virtual environmentsProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2993385(77-86)Online publication date: 2-Nov-2016
  • (2016)The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual realityProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2993381(27-35)Online publication date: 2-Nov-2016
  • (2016)Effect of Touch Latency on Elementary vs. Bimanual Composite TasksProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2992160(103-108)Online publication date: 6-Nov-2016
  • (2016)Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systemsSIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments10.1145/2992138.2992146(1-4)Online publication date: 28-Nov-2016
  • (2016)Effects of Visual Latency on Vehicle Driving BehaviorACM Transactions on Applied Perception10.1145/297132014:1(1-12)Online publication date: 24-Aug-2016
  • Show More Cited By

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