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Playing charades with a robot: collecting a large dataset of human gestures through HRI

Published: 10 January 2020 Publication History

Abstract

This work documents a playful human-robot interaction, in the form of a game of charades, through which a humanoid robot is able to learn how to produce and recognize gestures by interacting with human participants. We describe an extensive dataset of gesture recordings, which can be used for future research into gestures, specifically for human-robot interaction applications.

References

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P. Bremner, A. G. Pipe, C. Melhuish, M. Fraser, and S. Subramanian, "The effects of robot-performed co-verbal gesture on listener behaviour," in Proceedings of the 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids). IEEE, 2011, pp. 458--465.
[2]
J. de Wit, T. Schodde, B. Willemsen, K. Bergmann, M. de Haas, S. Kopp, E. Krahmer, and P. Vogt, "The effect of a robot's gestures and adaptive tutoring on children's acquisition of second language vocabularies," in Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction. ACM, 2018, pp. 50--58.
[3]
D. McNeill, "So you think gestures are nonverbal?" Psychological Review, vol. 92, no. 3, pp. 350--371, 1985.
[4]
B. D. Argall, S. Chernova, M. Veloso, and B. Browning, "A survey of robot learning from demonstration," Robotics and autonomous systems, vol. 57, no. 5, pp. 469--483, 2009.
[5]
M. E. Cabrera and J. P. Wachs, "A human-centered approach to one-shot gesture learning," Frontiers in Robotics and AI, vol. 4, p. 8, 2017.
  1. Playing charades with a robot: collecting a large dataset of human gestures through HRI

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    Published In

    cover image ACM Conferences
    HRI '19: Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction
    March 2019
    812 pages
    ISBN:9781538685556

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    • IEEE-RAS: Robotics and Automation

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    IEEE Press

    Publication History

    Published: 10 January 2020

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    Author Tags

    1. gesture recognition
    2. human-robot interaction
    3. robot learning
    4. robot motion

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