[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.5555/3061323.3061329guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
research-article

AquaCAVE: an underwater immersive projection system for enhancing the swimming experience

Published: 07 October 2016 Publication History

Abstract

AquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic Virtual Environment, where the stereoscopic images are projected to the surfaces surrounding the user, but addresses several water-specific problems that were not studied in previous systems. In this paper, we describe techniques to overcome the water-specific issues for configuring the immersive projection system. Three characteristics of water that mainly cause problems are pincushion distortion, reflection, and infrared (IR) radiation absorption. Existing motion capture systems based on IR or blue lights are not feasible for an underwater immersive projection environment since IR are absorbed, and blue lights disturb a user to see the stereo-scopic images. Therefore, we propose a setup for visible-light head tracking, which is functional for AquaCAVE. As a result, the proposed circular polarization-based method was shown to be valid to enable a constantly clear view, stable head tracking, and reflection reduction. With this methodology, we can build the proposed AquaCAVE that can be applicable to future underwater entertainment and enhanced swimming training.

References

[1]
{BBM*11} Bruno F., Bianco G., Muzzupappa M., Barone S., Razionale A.: Experimentation of structured light and stereo vision for underwater 3d reconstruction. ISPRS Journal of Photogrammetry and Remote Sensing 66, 4 (2011), 508--518. 2
[2]
{CLL*14} Cheng L.-P., Lühne P., Lopes P., Sterz C., Baudisch P.: Haptic turk: a motion platform based on people. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (2014), ACM, pp. 3463--3472. 2
[3]
{CNSD93} Cruz-Neira C., Sandin D. J., DeFanti T. A.: Surround-screen projection-based virtual reality: the design and implementation of the cave. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques (1993), ACM, pp. 135--142. 1
[4]
{JSG*16} Jain D., Sra M., Guo J., Marques R., Wu R., Chiu J., Schmandt C.: Immersive terrestrial scuba diving using virtual reality. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (2016), CHI EA '16, ACM, pp. 1563--1569. 2
[5]
{LRL03} Lavest J.-M., Rives G., Lapresté J.-T.: Dry camera calibration for underwater applications. Machine Vision and Applications 13, 5--6 (2003), 245--253. 2
[6]
{MKMK09} Morales R., Keitler P., Maier P., Klinker G.: An underwater augmented reality system for commercial diving operations. In OCEANS 2009 (2009), IEEE, pp. 1--8. 2
[7]
{MTS*05} Mikolajczyk K., Tuytelaars T., Schmid C., Zisserman A., Matas J., Schaffalitzky F., Kadir T., Van Gool L.: A comparison of affine region detectors. International journal of computer vision 65, 1--2 (2005), 43--72. 3
[8]
{NY99} Neumann U., You S.: Natural feature tracking for augmented reality. IEEE Transactions on Multimedia 1, 1 (1999), 53--64. 3
[9]
{PCZ13} Přibyl B., Chalmers A., Zemčík P.: Feature point detection under extreme lighting conditions. In Proceedings of the 28th Spring Conference on Computer Graphics (2013), ACM, pp. 143--150. 3
[10]
{RN03} Ross H. E., Nawaz S.: Why do objects appear enlarged under water? Arquivos Brasileiros de Oftalmologia 66, 5 (2003), 69--76. 4
[11]
{UR13} Ukai Y., Rekimoto J.: Swimoid: a swim support system using an underwater buddy robot. In Proceedings of the 4th Augmented Human International Conference (2013), ACM, pp. 170--177. 2
[12]
{YZR16} Yamashita S., Zhang X., Rekimoto J.: Aquacave: Augmented swimming environment with immersive surround-screen virtual reality. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (2016), ACM, pp. 183--184. 2

Index Terms

  1. AquaCAVE: an underwater immersive projection system for enhancing the swimming experience

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Guide Proceedings
    ICAT-EGVE '16: Proceedings of the 26th International Conference on Artificial Reality and Telexistence and the 21st Eurographics Symposium on Virtual Environments
    October 2016
    132 pages
    ISBN:9783038680123

    Sponsors

    • EUROGRAPHICS: The European Association for Computer Graphics

    Publisher

    Eurographics Association

    Goslar, Germany

    Publication History

    Published: 07 October 2016

    Qualifiers

    • Research-article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 0
      Total Downloads
    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 09 Jan 2025

    Other Metrics

    Citations

    View Options

    View options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media