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Direct volume rendering with shading via three-dimensional textures

Published: 01 October 1996 Publication History
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References

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Allen Van Gelder and Kwansik Kim. Direct volume rendering with shading via 3D textures. Technical Report UCSC-CRL-96-16, Univ. of California, Santa Cruz, July 1996.
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cover image ACM Conferences
VVS '96: Proceedings of the 1996 symposium on Volume visualization
October 1996
104 pages
ISBN:0897918657

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IEEE Press

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Published: 01 October 1996

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VolVis96: 1996 Symposium on Volume Visualization
October 28 - 29, 1996
California, San Francisco, USA

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  • (2007)Spring-Bead Animation of Viscoelastic MaterialsIEEE Computer Graphics and Applications10.1109/MCG.2007.15727:6(87-93)Online publication date: 1-Nov-2007
  • (2006)Erasing, digging and clipping in volumetric datasets with one or two handsProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128967(271-278)Online publication date: 14-Jun-2006
  • (2006)A perceptual framework for comparisons of direct volume rendered imagesProceedings of the First Pacific Rim conference on Advances in Image and Video Technology10.1007/11949534_133(1314-1323)Online publication date: 10-Dec-2006
  • (2006)Procedural image processing for visualizationProceedings of the Second international conference on Advances in Visual Computing - Volume Part I10.1007/11919476_6(50-59)Online publication date: 6-Nov-2006
  • (2005)Texturing and hypertexturing of volumetric objectsProceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics10.5555/2386472.2386490(117-125)Online publication date: 20-Jun-2005
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