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A viscous paint model for interactive applications: Research Articles

Published: 01 July 2004 Publication History

Abstract

We present a viscous paint model for use in an interactive painting system based on the well-known Stokes' equations for viscous flow. Our method is, to our knowledge, the first unconditionally stable numerical method that treats viscous fluid with a free surface boundary. We have also developed a real-time implementation of the Kubelka-Munk reflectance model for pigment mixing, compositing and rendering entirely on graphics hardware, using programmable fragment shading capabilities. We have integrated our paint model with a prototype painting system, which demonstrates the model's effectiveness in rendering viscous paint and capturing a thick, impasto-like style of painting. Several users have tested our prototype system and were able to start creating original art work in an intuitive manner not possible with the existing techniques in commercial systems. Copyright © 2004 John Wiley & Sons, Ltd.

Cited By

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  • (2018)Brush stroke synthesis with a generative adversarial network driven by physically based simulationProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229150(1-10)Online publication date: 17-Aug-2018
  • (2018)Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and RenderingundefinedOnline publication date: 17-Aug-2018
  • (2015)WetbrushACM Transactions on Graphics10.1145/2816795.281806634:6(1-11)Online publication date: 2-Nov-2015
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Information & Contributors

Information

Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 15, Issue 3-4
Special Issue: The Very Best Papers from CASA 2004
July 2004
336 pages
ISSN:1546-4261
EISSN:1546-427X
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Publisher

John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 July 2004

Author Tags

  1. non-photorealistic rendering
  2. painting systems
  3. simulation of traditional graphical styles

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Cited By

View all
  • (2018)Brush stroke synthesis with a generative adversarial network driven by physically based simulationProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229150(1-10)Online publication date: 17-Aug-2018
  • (2018)Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and RenderingundefinedOnline publication date: 17-Aug-2018
  • (2015)WetbrushACM Transactions on Graphics10.1145/2816795.281806634:6(1-11)Online publication date: 2-Nov-2015
  • (2015)Digital Artwork Creation Using Water and Sand on a Two-Dimensional SurfaceProceedings of the 8th International Symposium on Visual Information Communication and Interaction10.1145/2801040.2801046(52-60)Online publication date: 24-Aug-2015
  • (2015)A Modular Framework for Digital PaintingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.240335221:7(783-793)Online publication date: 25-May-2015
  • (2014)RealPigmentProceedings of the Workshop on Non-Photorealistic Animation and Rendering10.1145/2630397.2630401(21-30)Online publication date: 8-Aug-2014
  • (2010)Detail-preserving paint modeling for 3D brushesProceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering10.1145/1809939.1809943(27-34)Online publication date: 7-Jun-2010
  • (2009)Automated landscape painting in the style of Bob RossProceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging10.5555/2381286.2381307(115-122)Online publication date: 28-May-2009
  • (2009)A particle-based method for viscoelastic fluids animationProceedings of the 16th ACM Symposium on Virtual Reality Software and Technology10.1145/1643928.1643954(111-117)Online publication date: 18-Nov-2009
  • (2006)Efficient simulation of large bodies of water by coupling two and three dimensional techniquesACM SIGGRAPH 2006 Papers10.1145/1179352.1141959(805-811)Online publication date: 30-Jul-2006
  • Show More Cited By

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