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Algorithms for closed under rational behavior (CURB) sets

Published: 01 May 2010 Publication History

Abstract

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a player's best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a game's smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.

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Cited By

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  • (2016)Computing Dominance-Based Solution ConceptsACM Transactions on Economics and Computation10.1145/29630935:2(1-22)Online publication date: 25-Oct-2016
  • (2013)Extensive--form games with heterogeneous populationsProceedings of the 2013 international conference on Autonomous agents and multi-agent systems10.5555/2484920.2485141(1199-1200)Online publication date: 6-May-2013
  • (2010)The computational complexity of trembling hand perfection and other equilibrium refinementsProceedings of the Third international conference on Algorithmic game theory10.5555/1929237.1929255(198-209)Online publication date: 18-Oct-2010

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Information

Published In

cover image Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research  Volume 38, Issue 1
May 2010
744 pages

Publisher

AI Access Foundation

El Segundo, CA, United States

Publication History

Published: 01 May 2010
Published in JAIR Volume 38, Issue 1

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View all
  • (2016)Computing Dominance-Based Solution ConceptsACM Transactions on Economics and Computation10.1145/29630935:2(1-22)Online publication date: 25-Oct-2016
  • (2013)Extensive--form games with heterogeneous populationsProceedings of the 2013 international conference on Autonomous agents and multi-agent systems10.5555/2484920.2485141(1199-1200)Online publication date: 6-May-2013
  • (2010)The computational complexity of trembling hand perfection and other equilibrium refinementsProceedings of the Third international conference on Algorithmic game theory10.5555/1929237.1929255(198-209)Online publication date: 18-Oct-2010

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