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Improving interaction models for generating and managing alternative ideas during early design work

Published: 31 May 2010 Publication History

Abstract

A principle of early design work is to generate and manage multiple ideas, as this fosters creative insight. As computer tools are being increasingly used for early design work, it is critical to understand how their interaction models affect idea management. This paper reports results of a user study comparing how the use of three interaction models -- tab interfaces, layered canvases, and spatial maps -- affects working with multiple ideas. Designers (N=18) created and managed ideas for realistic design tasks using each model. We observed strategies for creating and managing ideas, measured process outcomes and tool interactions, and gained extensive participant feedback. From the results, we derive new lessons that can be broadly applied to improve how interfaces support multiple ideas and implemented the lessons within one model to demonstrate their efficacy.

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Cited By

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  • (2022)NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningProceedings of the ACM on Human-Computer Interaction10.1145/35495086:CHI PLAY(1-31)Online publication date: 31-Oct-2022
  • (2019)SuBViSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337740(1-11)Online publication date: 26-Aug-2019
  • (2015)GEM-NIProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702398(1201-1210)Online publication date: 18-Apr-2015
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image Guide Proceedings
GI '10: Proceedings of Graphics Interface 2010
May 2010
291 pages
ISBN:9781568817125
  • Program Chairs:
  • David Mould,
  • Sylvie Noël

Publisher

Canadian Information Processing Society

Canada

Publication History

Published: 31 May 2010

Author Tags

  1. creativity
  2. design
  3. multiple ideas
  4. reflection

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  • Research-article

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GI '10 Paper Acceptance Rate 35 of 88 submissions, 40%;
Overall Acceptance Rate 206 of 508 submissions, 41%

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Cited By

View all
  • (2022)NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningProceedings of the ACM on Human-Computer Interaction10.1145/35495086:CHI PLAY(1-31)Online publication date: 31-Oct-2022
  • (2019)SuBViSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337740(1-11)Online publication date: 26-Aug-2019
  • (2015)GEM-NIProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702398(1201-1210)Online publication date: 18-Apr-2015
  • (2014)Reviewing reflectionProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598598(93-102)Online publication date: 21-Jun-2014

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