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Analyzing player behavior in pacman using feature-driven decision theoretic predictive modeling

Published: 07 September 2009 Publication History

Abstract

We describe the results of a modeling methodology that combines the formal choice-system representation of decision theory with a human player-focused description of the behavioral features of game play in Pacman. This predictive player modeler addresses issues raised in previous work [1] and [2], to produce reliable accuracy. This paper focuses on using player-centric knowledge to reason about player behavior, utilizing a set of features which describe game-play to obtain quantitative data corresponding to qualitative behavioral concepts.

References

[1]
B. Cowley, D. Charles, M. M. Black, and R. J. Hickey, "Using Decision theory for Player Analysis in Pacman," Proceedings of the SAB Workshop on Adaptive Approaches to Optimizing Player Satisfaction, Roma, Italy: 2006, pp. 41-50.
[2]
B. Cowley, D. Charles, M.M. Black, and R.J. Hickey, "Data-Driven Decision theory for Player Analysis in Pacman," Proceedings of the Optimizing Player Satisfaction Workshop, Stanford University, Stanford, Ca: AAAI Press, 2007, pp. 25-30.
[3]
D. Thue and V. Bulitko, "Modeling Goal-Directed Players in Digital Games," Proceedings of Artificial Intelligence and Interactive Digital Entertainment 06, Stanford, CA, USA: AAAI Press, 2006, pp. 86-91.
[4]
J. Donkers and P. Spronck, "Preference-based Player Modelling," AI Game Programming Wisdom 3, Hingham (MA): Charles River Media, 2006, pp. 647-659.
[5]
B. Cowley, D. Charles, M. Black, and R. Hickey, "Toward an understanding of flow in video games," ACM Comput. Entertain., vol. 6, 2008, pp. 1-27.
[6]
P. J. Gmytrasiewicz and C. L. Lisetti, "Modeling users' emotions during interactive entertainment sessions," Proceedings of AAAI 2000 Spring Symposium Series. 20-22 March 2000, Stanford, CA, USA: AAAI Press, 2000, pp. 30-35.
[7]
A. Ortony, G. L. Clore, and A. Collins, The cognitive structure of emotions, New York: Cambridge Uni Press, 1988.
[8]
A. Samuel, "Some studies in machine learning using the game of checkers," IBM Journal of R&D, vol. 3, 1959, pp. 229, 210.
[9]
R. Penrose, The emperor's new mind : concerning computers, minds, and the laws of physics, Oxford; New York: Oxford Uni Press, 1989.
[10]
N. Baumann, R. Kaschel, and J. Kuhl, "Striving for unwanted goals: stress-dependent discrepancies between explicit and implicit achievement motives reduce subjective well-being and increase psychosomatic symptoms," Journal of Personality and Social Psychology, vol. 89, Nov. 2005, pp. 781-99.
[11]
K. Salen and E. Zimmerman, Rules of play : game design fundamentals, London: MIT, 2004.
[12]
R. Caillois, Man, play, and games : Translated from the french by Meyer Barash, New York: Free Press of Glencoe, 1961.
[13]
C. Bateman and R. Boon, 21st century game design, London: Charles River Media, 2005.
[14]
B. Cowley, "Player Profiling and Modelling in Computer and Video Games," thesis submitted at University of Ulster, Coleraine, 2009.

Cited By

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  • (2019)Like PEAS in PoDSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337756(1-15)Online publication date: 26-Aug-2019
  • (2018)BehavletsUser Modeling and User-Adapted Interaction10.1007/s11257-016-9170-126:2-3(257-306)Online publication date: 26-Dec-2018
  • (2010)Real-time team-mate AI in gamesProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822365(124-131)Online publication date: 19-Jun-2010

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Published In

cover image Guide Proceedings
CIG'09: Proceedings of the 5th international conference on Computational Intelligence and Games
September 2009
393 pages
ISBN:9781424448142

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  • IEEE Italy
  • Milestone
  • IT University of Copenhagen
  • Microsoft Research: Microsoft Research

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IEEE Press

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Published: 07 September 2009

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View all
  • (2019)Like PEAS in PoDSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337756(1-15)Online publication date: 26-Aug-2019
  • (2018)BehavletsUser Modeling and User-Adapted Interaction10.1007/s11257-016-9170-126:2-3(257-306)Online publication date: 26-Dec-2018
  • (2010)Real-time team-mate AI in gamesProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822365(124-131)Online publication date: 19-Jun-2010

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