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research-article

Industrial robotic game playing: an AI course

Published: 01 January 2010 Publication History

Abstract

A unique approach to teaching a general purpose Artificial Intelligence (AI) course is presented in this paper. The course provides an active learning environment which strengthens traditional AI concepts through a semester long industrial robotic game playing project. It requires an industrial robotics laboratory that includes robotic arms which are available for students to use. Several foundational topics related to AI are implemented by the students on an actual robotic arm, including basic robotic coordinate systems and transformations, game playing algorithms, image segmentation, and feed forward neural networks.

References

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  • (2018)A guideline for game development-based learningInternational Journal of Computer Games Technology10.1155/2012/1037102012(8-8)Online publication date: 13-Dec-2018

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Published In

cover image Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges  Volume 25, Issue 3
January 2010
177 pages
ISSN:1937-4771
EISSN:1937-4763
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Consortium for Computing Sciences in Colleges

Evansville, IN, United States

Publication History

Published: 01 January 2010
Published in JCSC Volume 25, Issue 3

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  • (2018)A guideline for game development-based learningInternational Journal of Computer Games Technology10.1155/2012/1037102012(8-8)Online publication date: 13-Dec-2018

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