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Markov decision evolutionary games with time average expected fitness criterion

Published: 20 October 2008 Publication History

Abstract

We present a class of evolutionary games involving large populations that have many pairwise interactions between randomly selected players. The fitness of a player depends not only on the actions chosen in the interaction but also on the individual state of the players. Players stay permanently in the system and participate infinitely often in local interactions with other randomly selected players. The actions taken by a player determine not only the immediate fitness but also the transition probabilities to its next individual state. We define and characterize the Evolutionary Stable Strategies (ESS) for these games and propose a method to compute them.

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Cited By

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  • (2015)Stationary Anonymous Sequential Games with Undiscounted RewardsJournal of Optimization Theory and Applications10.1007/s10957-014-0649-9166:2(686-710)Online publication date: 1-Aug-2015

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Published In

cover image Guide Proceedings
ValueTools '08: Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
October 2008
675 pages
ISBN:9789639799318

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

Publication History

Published: 20 October 2008

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  1. Markov games
  2. evolutionary stable strategy

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  • (2015)Stationary Anonymous Sequential Games with Undiscounted RewardsJournal of Optimization Theory and Applications10.1007/s10957-014-0649-9166:2(686-710)Online publication date: 1-Aug-2015

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