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- research-articleJuly 2024
Aesthetics of Connectivity for Empowerment – Considerations and Challenges
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 438–440https://doi.org/10.1145/3656156.3658379In an increasingly interconnected world, the aesthetics of connectivity significantly influence our interactions with data, AI, and associated products and services. What is aesthetics in design good for? Where can it be used to engage with contemporary ...
- ArticleJune 2024
Influences of ICT Tools on the Empathizing Phase of the Design Thinking Process of Design Students
AbstractThe notion of design thinking initiates discussions regarding its process and practices in many fields, including education. However, the design thinking process within the architectural domain and among architectural design students has not been ...
- research-articleDecember 2023
Characterising users’ task completion process in learning-related tasks: A search pace model
Journal of Information Science (JIPP), Volume 49, Issue 6Pages 1462–1480https://doi.org/10.1177/01655515211060527This study investigated users’ searching, reading and writing interactions and their activity transitions during task completion process when users were collecting information for learning-related search tasks. Task completion process was defined as the ...
- research-articleJuly 2023
Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 652–663https://doi.org/10.1145/3563657.3596118Collective stress is the stress within a group or an organization. It affects individuals’ well-being and group productivity. HCI research has started exploring collective stress visualization to facilitate group awareness and collective coping via ...
- research-articleApril 2023
MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game
- Wenjie Xu,
- Jiayi Ma,
- Jiayu Yao,
- Weijia Lin,
- Chao Zhang,
- Xuanhe Xia,
- Nan Zhuang,
- Shitong Weng,
- Xiaoqian Xie,
- Shuyue Feng,
- Fangtian Ying,
- Preben Hansen,
- Cheng Yao
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 93, Pages 1–14https://doi.org/10.1145/3544548.3581043The amount and quality of mathematical language in the family are positively associated with promoting children’s mathematical abilities. However, mathematical language in many families is poor. Through need-finding investigation, we developed ...
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- research-articleMarch 2023
Incubation and Verification Processes in Information Seeking: A Case Study in the Context of Autonomous Learning
CHIIR '23: Proceedings of the 2023 Conference on Human Information Interaction and RetrievalPages 153–160https://doi.org/10.1145/3576840.3578289Autonomous learning regards students as the center and orientation rather than teachers’ guidance. During autonomous learning, information seeking is not only a process of interactions with systems and stakeholders, but also a process of learning and ...
- ArticleAugust 2022
Exploring the Collaborative Design Process at Conventional Design Studio
AbstractCollaborative engagement and collaborative practice are key components in Architectural design practice. The design studio motivates collaboration, but it may have some limitations. The technology and use of digital devices have encroached on ...
- posterApril 2022
Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers
- Xiubo Liang,
- Jing Zhang,
- Jiayi Ma,
- Jiayu Yao,
- Weijia Lin,
- Zheliang Zhu,
- Yingying Ma,
- Fangtian Ying,
- Cheng Yao,
- Leijing Zhou,
- Preben Hansen,
- Yijun Zhao,
- Guanyun Wang
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 247, Pages 1–7https://doi.org/10.1145/3491101.3519723Learning menstruation in early adolescence could reduce teenagers’ misunderstanding of it and help them treat menstruation in a proper way. This paper explored a tangible game for teenagers of different genders learning menstruation through ...
- posterApril 2022
SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition
- Jintao Nie,
- Yijun Zhao,
- Bing Yao,
- Zheng Xu,
- jiayan Chen,
- Changchao Yu,
- Preben Hansen,
- Jianhui Liu,
- Jiadi Wang,
- Ge Yan,
- Cheng Yao,
- Leijing Zhou,
- Fangtian Ying,
- Xiubo Liang,
- Guanyun Wang
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 257, Pages 1–7https://doi.org/10.1145/3491101.3519697This paper presents a targeted system to help Chinese deaf children learn both sign language and Chinese characters in early language learning. The system combines sign recognition and in-air writing techniques with games so that children can practice ...
- correctionDecember 2021
Correction to: Predicting user visual attention in virtual reality with a deep learning model
A correction to this paper has been published: https://doi.org/10.1007/s10055-021-00527-0
- ArticleJuly 2021
Interactive Framework of Cooperative Interface for Collaborative Driving
HCI in Mobility, Transport, and Automotive SystemsPages 351–364https://doi.org/10.1007/978-3-030-78358-7_24AbstractAutomobile intelligence improves the perception and decision-making capabilities of cars. This change of technology makes human and machine a joint cognitive and decision-making system, consequently changing the paradigm of human-machine ...
- ArticleJuly 2021
Human-Computer Collaborative Interaction Design of Intelligent Vehicle—A Case Study of HMI of Adaptive Cruise Control
HCI in Mobility, Transport, and Automotive SystemsPages 296–314https://doi.org/10.1007/978-3-030-78358-7_21AbstractWith the rapid development of the intelligent vehicle industry, in order to improve the efficiency and usability of systems, the interface design of the Human-Computer Interaction of intelligent vehicles has received great attention. In this ...
- research-articleJuly 2021
Understanding roles in collaborative information behaviour: a case of Chinese group travelling
Information Processing and Management: an International Journal (IPRM), Volume 58, Issue 4https://doi.org/10.1016/j.ipm.2021.102581Highlights- A longitudinal examination of collaboration during information-intensive projects in naturalistic settings
A group trip entails collaborative information behaviour (CIB) of multiple actors seeking, sharing, and using travel-related information. However, there is a lack of investigation on how people choose to assume or be appointed ...
- research-articleJune 2021
Group trip planning and information seeking behaviours by mobile social media users: A study of tourists in Australia, Bangladesh and China
Journal of Information Science (JIPP), Volume 47, Issue 3Pages 323–339https://doi.org/10.1177/0165551519890515Social media plays an increasingly important role in travel information seeking and decision-making. However, there is limited understanding of how a group of tourists use social media to plan trips collaboratively and the different practices between ...
- research-articleJune 2021
Hand-adaptive user interface: improved gestural interaction in virtual reality
AbstractMost interactive user interfaces (UIs) for virtual reality (VR) applications are based on the traditional eye-centred UI design principle, which primarily considers the user’s visual searching efficiency and comfort, but the hand operation ...
- Work in ProgressFebruary 2021
Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 49, Pages 1–6https://doi.org/10.1145/3430524.3442455Museum exhibitions on traditional Chinese paintings are gaining popularity for educational and cultural value. Chinese paintings are characterized by a long history and implicit emotional expression, and it is challenging for non-professional and non-...
- research-articleNovember 2020
ACM/IEEE joint conference on digital libraries 2020 in Wuhan virtually
ACM SIGWEB Newsletter (SIGWEB), Volume 2020, Issue AutumnArticle No.: 1, Pages 1–7https://doi.org/10.1145/3427478.3427479The ACM/IEEE Joint Conference on Digital Libraries (JCDL) is a major international forum focusing on digital libraries and associated technical, practical, and social issues. JCDL 2020 was hosted jointly by School of Information Management at Wuhan ...
- ArticleJuly 2020
The Situation Awareness and Usability Research of Different HUD HMI Design in Driving While Using Adaptive Cruise Control
HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent EnvironmentsPages 236–248https://doi.org/10.1007/978-3-030-59987-4_17AbstractHead-Up display (HUD) is increasingly applied to automobiles. However, HUD might have also shortcomings causing new driving problems. This paper investigates the effects of different Human Machine Interfaces (HMI) of HUD under ACC function on ...
- ArticleJuly 2020
An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR
Virtual, Augmented and Mixed Reality. Design and InteractionPages 313–324https://doi.org/10.1007/978-3-030-49695-1_21AbstractThis research had a systematic study on arm fatigue issue in free hand interaction in VR environment and explored how arm fatigue influenced free hand interaction accuracy. A specifically designed target-acquisition experiment was conducted with ...