Computer Science > Graphics
[Submitted on 5 May 2023 (v1), last revised 18 Sep 2024 (this version, v3)]
Title:Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
View PDF HTML (experimental)Abstract:We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (26x element count in our examples) and accurate physical modeling. Our approach is rooted in our ability to construct - via simulation - a training set of paired frames, from the low- and high-resolution simulators respectively, that are in semantic correspondence with each other. We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators. Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to be provided as input, other than the result of the real-time simulation. We evaluate the efficacy of our pipeline on a variety of expressive performances and provide comparisons and ablation experiments for plausible variations and alternatives to our proposed scheme.
Submission history
From: Hyojoon Park [view email][v1] Fri, 5 May 2023 00:09:24 UTC (36,665 KB)
[v2] Thu, 10 Aug 2023 01:59:55 UTC (48,738 KB)
[v3] Wed, 18 Sep 2024 19:29:57 UTC (31,126 KB)
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