What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review
Abstract
:1. Introduction
- (1)
- The different ways in which people construe their virtual identity in online environments.
- (2)
- How this relates to their offline identity.
- (3)
- The psychological function that this virtual self might play in their lives, whether it serves as a compensation for perceived offline deficiencies or as a way to explore alternative identities altogether.
2. Methods
2.1. Target Population
2.2. Search Terms and Strategies
2.3. Study Selection Process and Criteria
2.4. Quality Assessment
2.5. Data Charting
3. Results
3.1. Narrative Synthesis
3.1.1. Online Video Games
Main Findings
3.1.2. Avatar-Mediated Environments
Main Findings
3.1.3. Social Media
Main Findings
3.1.4. Specialized Online Environments
Main Findings
4. Discussion
5. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Author and Year | Country | Journal | QA Rank | Study Design | Theoretical Framework | Sample |
---|---|---|---|---|---|---|
Online Video Games (7 Articles) | ||||||
Carrasco et al. (2018) | Australia | Proceedings of the 2018 Designing Interactive Systems Conference | C | Exploratory Qualitative Study | Undisclosed | 10 Australian and Ecuadorian older online video game players (65–95 years old; 5 females) |
Dengah and Snodgrass (2020) | USA | Games for Health Journal | B | Mixed Methods Design | Self-Discrepancy Theory | 21 online video game players, mostly college students (Average age of 23; 4 females) 57 online video game players (Average age of 24; 17 females and 1 non-binary person) |
Ko and Park (2020) | South Korea | Internet Research | B | Cross-Sectional Observational | Self-Discrepancy Theory | 347 USA online and mobile video game players (20–80 years old, 185 females) |
Leménager et al. (2013) | Germany | European Addiction Research | B | Case–Control Study | Self-Discrepancy Theory | 45 online video game players, addicted and non-addicted, as well as non-players (average age of 26.33; 15 females) |
Looy et al. (2014) | Belgium | Multiplayer: the social aspects of digital gaming | C | Cross-Sectional Observational | Self-Discrepancy Theory | 304 European World of Warcraft players (average age of 24.54; 49 females) |
Mancini and Sibilla (2017) | Italy | Computers in Human Behavior | B | Cross-Sectional Observational | Self-Discrepancy Theory | 854 online video game players (14–62 years old, 236 females) |
Przybylski et al. (2011) | UK Germany USA | Psychological Science | C | Cross-Sectional Observational | Self-Determination Theory | Study 1: 144 college students (Average age of 19.83; 96 females) Study 2: 979 online video game players (18–48 years old; 150 females) |
Avatar-Mediated Environments (7 Articles) | ||||||
Behm-Morawitz (2013) | USA | Computers in Human Behavior | B | Cross-Sectional Observational | Social Cognitive Theory | 279 Second Life users, mostly from the USA (18–70 years old; 157 females and 8 male-to-female transgender people) |
Gilbert et al. (2014) | USA | Computers in Human Behavior | B | Exploratory Qualitative Study | Undisclosed | 24 Second Life users (18–64 years old, 18 females) |
Hooi and Cho (2013) | Singapore | Computers in Human Behavior | A | Cross-Sectional Observational | Self-Categorization Theory and Self-Perception Theory | 159 Second Life users (older than 18; undisclosed gender) |
Kim et al. (2012) | South Korea | Computers in Human Behavior | B | Cross-Sectional Observational | Social Cognitive Theory and Self-Categorization Theory | 111 Second Life users (undisclosed gender and age) |
Koles and Nagy (2012) | Austria | Journal of Virtual Worlds Research | B | Exploratory Quantitative Study | Self-Congruence Theory | 153 Second Life users (18–73 years old; undisclosed gender) |
Messinger et al. (2019) | Canada USA | Journal of Business Research | B | Study 1: Mixed Methods Design Study 2: Case—Control Study | Self-Enhancement Theory and Self-Verification Theory | Study 1: 167 USA college students (average age of 20.23; 94 females) and 97 Second Life users (average age of 30.5; undisclosed gender) Study 2: 23 USA college students (undisclosed age; 12 females) |
Triberti et al. (2017) | Italy | Annual Review of CyberTherapy and Telemedicine | C | Case–Control Study | Self-Perception Theory | 87 Italian college students (18–36 years old; 45 females) |
Social Media (15 Articles) | ||||||
Aricak et al. (2015) | Turkey USA | Computers in Human Behavior | B | Cross-Sectional Observational | Self-Concept Theory | 459 Turkish college students (18–38 years old; 358 females) |
Castro and Marquez (2016) | Colombia | Qualitative Market Research | C | Exploratory Qualitative Study | Self-Congruence Theory | 15 Colombian college students who were Facebook users (20–25 years old; 9 females) |
Forest and Wood (2012) | Canada | Psychological Science | C | Study 1: Cross-Sectional Observational Study 2: Mixed Methods Design Study 3: Mixed Methods Design | Social Penetration Theory | College students who were Facebook users Study 1: 80 students with an average age of 21.35; 58 females and 5 undisclosed Study 2: 177 students with an average age of 19.95; 117 females Study 3: 98 students with an average age of 21.18; 77 females |
Fox and Rooney (2015) | USA | Personality and Individual Differences | B | Cross-Sectional Observational | Self-Objectification Theory and Life History Theory | 800 men from the USA who used social media (18–40 years old; all male) |
Fullwood et al. (2016) | UK | Cyberpsychology, Behavior, and Social Networking | B | Cross-Sectional Observational | Self-Concept Theory | 148 UK adolescent Facebook users (13–18 years old, 88 females) |
Fullwood et al. (2020) | UK Australia USA | Cyberpsychology, Behavior, and Social Networking | B | Cross-Sectional Observational | Self-Concept Theory | 405 Adult social media users (18–72 years old; 340 females and 2 transgender people) |
Gonzales and Hancock (2011) | USA | Cyberpsychology, Behavior, and Social Networking | B | Case–Control Study | Objective Self-Awareness Theory | 63 USA college students (47 females; undisclosed age) |
Hu et al. (2017) | Malaysia | PLoS ONE | B | Exploratory Qualitative Study | Self-Determination Theory | 57 Chinese social media users (between 20 and +40 years old; 30 females) |
Hu et al. (2020) | Malaysia | Behaviour and Information Technology | B | Cross-Sectional Observational | Self-Discrepancy Theory | 837 Chinese QQ users (20–60 years old; 438 females) |
Jang et al. (2018) | USA | Computers in Human Behavior | B | Randomized Control Trial | Self-Determination Theory | 132 USA Facebook users (19–74 years old; 73 females) |
Khan et al. (2016) | Canada | Computers in Human Behavior | C | Exploratory Quantitative Study | Social Compensatory Theory and Social Capital Theory | 733 Canadian adolescents who use social media (10–18 years old; 451 females) |
Longo and Saxena (2020) | Ireland | Atas da Conferencia da Associacao Portuguesa de Sistemas de Informaçao | C | Exploratory Qualitative Study | Self-Concept Theory | 10 millennial European Instagram users (23–26 years old; 5 females) |
Michikyan et al. (2014) | USA | Emerging Adulthood | B | Cross-Sectional Observational | Self-Discrepancy Theory | 261 USA emerging adults (average age of 22; 195 females) |
Strimbu and O’Connell (2019) | Ireland | Cyberpsychology, Behavior, and Social Networking | A | Cross-Sectional Observational | Self-Concept Theory | 230 adult social media users (18–35 years old; 175 females and 7 undisclosed) |
Wallace et al. (2020) | Ireland Spain UK | Journal of Business Ethics | B | Cross-Sectional Observational | Self-Concept Theory | 234 Facebook users who promote charities online (average age of 22.98; 166 females) |
Specialized Online Environments (3 Articles) | ||||||
Peng (2020) | China | Internet Research | B | Mixed Methods Design | Interpersonal Deception Theory and Impression Management Theory | 309 users of a Chinese dating website (18–45 years old; 160 females) |
Ranzini and Lutz (2016) | The Netherlands Norway | Mobile Media & Communication | B | Cross-Sectional Observational | Self-Presentation Theory | 497 USA Tinder (dating app) users (average age of 30.9; 218 females and 1 “other”) |
Sievers et al. (2015) | Germany | Computers in Human Behavior | B | Mixed Methods Design | Impression Management Theory | 63 German XING (professional network) users (average age of 26.98; 7 females) |
Mixed Environments (2 Articles) | ||||||
Cacioli and Mussap (2014) | Australia | Body Image | B | Cross-Sectional Observational | Self-Discrepancy Theory and Self-Objectification Theory | Study 1: 133 avatar users (18–62 years old; all male) Study 2: 131 Internet users (18–68 years old; all male) |
Suh (2013) | South Korea | Computers in Human Behavior | B | Cross-Sectional Observational | Self-Discrepancy Theory, Social Cognitive Theory, and Self-Concept Theory | 299 “Virtual Community” (social media or avatar-mediated environments) users (between 20 and +50 years old; 141 females) |
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Gabarnet, A.; Feixas, G.; Montesano, A. What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review. Multimodal Technol. Interact. 2023, 7, 109. https://doi.org/10.3390/mti7120109
Gabarnet A, Feixas G, Montesano A. What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review. Multimodal Technologies and Interaction. 2023; 7(12):109. https://doi.org/10.3390/mti7120109
Chicago/Turabian StyleGabarnet, Adrià, Guillem Feixas, and Adrián Montesano. 2023. "What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review" Multimodal Technologies and Interaction 7, no. 12: 109. https://doi.org/10.3390/mti7120109
APA StyleGabarnet, A., Feixas, G., & Montesano, A. (2023). What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review. Multimodal Technologies and Interaction, 7(12), 109. https://doi.org/10.3390/mti7120109