Incorporating Topological Representation in 3D City Models
<p>The UML diagram that describes CityGML’s top level class hierarchy of city objects.</p> "> Figure 2
<p>Example of a two-dimensional C-Map describing two polygons [<a href="#B20-ijgi-08-00347" class="html-bibr">20</a>]. The graph is composed of seven zero-cells (vertices), eight one-cells (edges) and two two-cells (facets). These cells are described by darts (denoted as arrows) and their <math display="inline"><semantics> <msub> <mi>β</mi> <mi>i</mi> </msub> </semantics></math>s (denoted as dashed arrows). Every edge of a facet is described by a dart and <math display="inline"><semantics> <msub> <mi>β</mi> <mi>i</mi> </msub> </semantics></math>’s are used to describe the links between them: <math display="inline"><semantics> <msub> <mi>β</mi> <mn>1</mn> </msub> </semantics></math> is the dart of the “next” edge of the same facet and <math display="inline"><semantics> <msub> <mi>β</mi> <mn>2</mn> </msub> </semantics></math> is the dart of the “next” facet of the same edge. <math display="inline"><semantics> <msub> <mi>β</mi> <mn>0</mn> </msub> </semantics></math> is a special link to the dart of the “previous” edge of the same face. In this example, only one dart’s <math display="inline"><semantics> <msub> <mi>β</mi> <mi>i</mi> </msub> </semantics></math>s are shown.</p> "> Figure 3
<p>The UML diagram that describes the linear cell complex implementation of CGAL.</p> "> Figure 4
<p>The UML diagram that describes the proposed Linear Cell Complex integration with the CityGML data model.</p> "> Figure 5
<p>The Delfshaven dataset visualised in the LCC viewer according to three different colour formatting options. (<b>a</b>) Every facets (two-cells) is coloured according to the city object in the CityJSON structure. This figure proves that buildings that are merged in the same volume (three-cell) maintain their association with the original city objects. (<b>b</b>) All facets (two-cells) that are incident to the same volume (three-cell) have the same colour. This figure highlights the topological characteristics of the dataset and shows that multiple semantically individual buildings have been merged, topologically, under the same volume. (<b>c</b>) Every facet (two-cell) is being coloured according to the semantic surface related to it: <span class="html-italic">red</span> highlights roof surfaces and <span class="html-italic">white</span> highlight walls. This figure proves that the the resulting dataset maintains the association between facets (two-cells) and semantic surfaces in the CityJSON structure.</p> "> Figure 6
<p>Topologically invalid surfaces and “noisy” single-edged volumes were identified in the Delfshaven LCC when the buildings of the area where hidden.</p> ">
Abstract
:1. Introduction
2. Related Work and Background Information
2.1. The CityGML Data Model
2.2. The CityJSON Data Format
2.3. Topology in 3D City Models
2.4. Linear Cell Complexes and Combinatorial Maps
3. Topological Representation of 3D City Models
3.1. Data Model
3.2. CityJSON Extension
3.2.1. Darts Representation
3.2.2. CityObject to LCC Association
4. Topological Reconstruction of 3D City Models
4.1. Algorithm
Algorithm 1: Main body of reconstruction. |
|
Algorithm 2:ReadCityObject |
|
Algorithm 3:ReadGeometry. |
|
Algorithm 4:GetEdge. |
|
Algorithm 5:GetVertex |
|
- The runtime of GetVertex depends on the number of darts in the LCC (), i.e. its time complexity is of order .
- GetEdge calls GetVertex twice, which means that the complexity of the first part of the algorithm is as well. In a reasonable implementation, the sewing operation should be constant time, while the insertion and deletion should be logarithmic, and thus would not change the overall complexity. Because of this, the time complexity is again of order .
- ReadGeometry iterates through all vertices of the given geometry () and calls GetEdge, therefore the first iteration’s time complexity is of order . As the second iteration depends on , which does not change the order of complexity, the final time complexity of ReadGeometry is that of the first iteration: . This assumes the same logarithmic access to the index and constant time iteration from one dart to another (for sewing and setting attributes).
- ReadCityObject iterates through all geometries of a city object and calls ReadGeometry for every one, which means that the previous calls to GetEdge are applied to every vertex of the city object (as opposed to those of a single two-cell). Therefore, the algorithm depends on the size of all vertices of all geometries () and in accordance with ReadGeometry complexity it is of order ).
- Finally, the main iteration repeats ReadCityObject for every city object. Following the same logic as before, GetEdge ends up being called for every vertex of the city model (). Therefore, the time complexity of the algorithm is of order ).
4.2. Implementation
5. Validation of Methodology
5.1. Datasets
- Den Haag dataset of buildings and terrain (https://data.overheid.nl/dataset/48265-3d-lod2-stadsmodel-2010-den-haag-citygml),
- Rotterdam’s Delfshaven dataset of buildings (http://rotterdamopendata.nl/dataset/rotterdam-3d-bestanden), and
- A dataset representing a landscape around a railway, originally introduced to demonstrate a plethora of CityGML 2.0 city object types.
5.1.1. Den Haag
5.1.2. Delfshaven
5.1.3. Railway Demo
5.2. LCC Viewer
5.3. Reconstruction and Evaluation of Datasets
6. Conclusions and Discussion
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Abbreviations
C-Map | combinatorial map |
LCC | linear cell complex |
GML | geography markup language |
ISO | International Organization for Standardization |
BIM | building information modelling |
GIS | geographic information system |
JSON | JavaScript Object Notation |
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Dataset | File Size (MB) | Number of | |||||||
---|---|---|---|---|---|---|---|---|---|
Original | Final | City Objects | Geometries | Darts | Zero-Cells | 1-Cells | 2-Cells | 3-Cells | |
Den Haag | 3.00 | 8.56 | 2498 | 1991 | 84,795 | 24,835 | 42,658 | 21,804 | 1991 |
Delfshaven | 2.60 | 7.08 | 853 | 853 | 68,500 | 26,782 | 42,644 | 15,484 | 1192 |
Railway demo | 4.31 | 18.92 | 121 | 105 | 243,491 | 76,821 | 135,514 | 65,196 | 5789 |
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Vitalis, S.; Arroyo Ohori, K.; Stoter, J. Incorporating Topological Representation in 3D City Models. ISPRS Int. J. Geo-Inf. 2019, 8, 347. https://doi.org/10.3390/ijgi8080347
Vitalis S, Arroyo Ohori K, Stoter J. Incorporating Topological Representation in 3D City Models. ISPRS International Journal of Geo-Information. 2019; 8(8):347. https://doi.org/10.3390/ijgi8080347
Chicago/Turabian StyleVitalis, Stelios, Ken Arroyo Ohori, and Jantien Stoter. 2019. "Incorporating Topological Representation in 3D City Models" ISPRS International Journal of Geo-Information 8, no. 8: 347. https://doi.org/10.3390/ijgi8080347
APA StyleVitalis, S., Arroyo Ohori, K., & Stoter, J. (2019). Incorporating Topological Representation in 3D City Models. ISPRS International Journal of Geo-Information, 8(8), 347. https://doi.org/10.3390/ijgi8080347