Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers
<p>Example of a map in CIVE. (<b>a</b>)—2D blank map with contour lines; (<b>b</b>)—3D model with contour lines; (<b>c</b>)—3D model with changed contour lines interval by the Equidistance slider; (<b>d</b>)—cross-section of the highest parts of the terrain. <b>On the table</b>—There are purple buttons 1, 2, 3 for different terrains on the left, a blue “Evaluate” button to evaluate visibility between flags A and B, a green “Blank/Ortho” button to switch blank map with orthophoto map, a green “2D/3D” switch button, an “Equidistance” slider for the dynamic setting of contour equidistance, and a “Cross-section” slider to cut upper parts of the terrain.</p> "> Figure 2
<p>Evaluation of direct visibility. (<b>a</b>) Incorrect (<b>b</b>) and correct connecting startpoint (A) and endpoint (B). Direct visibility is not ensured between points A and B in the left figure, unlike in the right figure, where the flag is placed on the top of the ridge.</p> "> Figure 3
<p>Research procedure.</p> "> Figure 4
<p>Participants in classrooms.</p> ">
Abstract
:1. Introduction
- To discuss, with domain experts—geography teachers—the advantages and drawbacks of using a collaborative immersive virtual environment in their school practice based on the experience with the platform eDIVE;
- To analyze in more detail the domain experts’ views on the suitability of the (un)guided lessons for students and the possible effect it may have on students’ learning;
- To gain feedback for the improvement and development of CIVEs such as on the eDIVE platform and instructional modules.
2. Materials and Methods
2.1. Research Methods and Techniques
2.2. Apparatus and Research Environment
2.3. Task Description
2.4. Procedure
2.5. Participants
3. Results
3.1. CIVE, Its Advantages and Limitations in the Context of Education
3.1.1. Attractiveness of the Technology as an Enhancer and a Distractor
3.1.2. Gamification
3.1.3. Immediate Visualization for Everyone
3.1.4. Places and Phenomenon Proximity
3.1.5. Highs and Lows of Anonymity
3.1.6. Cooperation in IVE
3.2. Guided versus Unguided Lessons
3.3. Implementation
3.4. New Instructional Scenarios and Functionality Upgrade Suggestions
3.4.1. Software Functionality Upgrade
3.4.2. Instructional Task Suggestions
4. Discussion
Limitations
5. Conclusions and Future Outlook
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Guided | We developed a virtual reality application for learning geography with an emphasis on possible student collaboration. We also designed a tutorial for this application. The aim is for students to explore the application’s content freely and independently and actively discover its possibilities. The application is designed for teaching the hypsography–contour lines principle. The main intended goal of the task is to deploy flag stations in the field so that they are directly visible from the previous site. Flags can connect the start point A with the endpoint B so that it is possible to visually communicate, for example, via mirror signals. Please collaborate in the virtual environment, observe, and explore everything you can learn from virtual reality and think about what it can be used for. |
Unguided | We developed a virtual reality application for learning geography with an emphasis on possible student collaboration. We also designed a tutorial for this application. The aim is for students to explore the application’s content freely and independently and actively discover its possibilities. The application is designed for teaching geography. Please collaborate in the virtual environment, observe, and explore everything you can learn from virtual reality and think about what it can be used for. |
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Jochecová, K.; Černý, M.; Stachoň, Z.; Švedová, H.; Káčová, N.; Chmelík, J.; Brůža, V.; Kvarda, O.; Ugwitz, P.; Šašinková, A.; et al. Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers. ISPRS Int. J. Geo-Inf. 2022, 11, 180. https://doi.org/10.3390/ijgi11030180
Jochecová K, Černý M, Stachoň Z, Švedová H, Káčová N, Chmelík J, Brůža V, Kvarda O, Ugwitz P, Šašinková A, et al. Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers. ISPRS International Journal of Geo-Information. 2022; 11(3):180. https://doi.org/10.3390/ijgi11030180
Chicago/Turabian StyleJochecová, Kateřina, Michal Černý, Zdeněk Stachoň, Hana Švedová, Natálie Káčová, Jiří Chmelík, Vojtěch Brůža, Ondřej Kvarda, Pavel Ugwitz, Alžběta Šašinková, and et al. 2022. "Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers" ISPRS International Journal of Geo-Information 11, no. 3: 180. https://doi.org/10.3390/ijgi11030180
APA StyleJochecová, K., Černý, M., Stachoň, Z., Švedová, H., Káčová, N., Chmelík, J., Brůža, V., Kvarda, O., Ugwitz, P., Šašinková, A., Fořtová, N. C., & Šašinka, Č. (2022). Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers. ISPRS International Journal of Geo-Information, 11(3), 180. https://doi.org/10.3390/ijgi11030180