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Realistic human face rendering for "The Matrix Reloaded"

Published: 27 July 2003 Publication History

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  • (2023)State of the Art in Efficient Translucent Material Rendering with BSSRDFComputer Graphics Forum10.1111/cgf.1499843:1Online publication date: 22-Dec-2023
  • (2020)Interactive Subsurface Scattering for Materials With High Scattering DistancesComputer Graphics Forum10.1111/cgf.1408639:6(465-479)Online publication date: 26-Jul-2020
  • (2020)A Review on Face Reenactment Techniques2020 International Conference on Industry 4.0 Technology (I4Tech)10.1109/I4Tech48345.2020.9102668(191-194)Online publication date: Feb-2020
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  1. Realistic human face rendering for "The Matrix Reloaded"

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    cover image ACM Conferences
    SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications
    July 2003
    142 pages
    ISBN:9781450374668
    DOI:10.1145/965400
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 27 July 2003

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    Cited By

    View all
    • (2023)State of the Art in Efficient Translucent Material Rendering with BSSRDFComputer Graphics Forum10.1111/cgf.1499843:1Online publication date: 22-Dec-2023
    • (2020)Interactive Subsurface Scattering for Materials With High Scattering DistancesComputer Graphics Forum10.1111/cgf.1408639:6(465-479)Online publication date: 26-Jul-2020
    • (2020)A Review on Face Reenactment Techniques2020 International Conference on Industry 4.0 Technology (I4Tech)10.1109/I4Tech48345.2020.9102668(191-194)Online publication date: Feb-2020
    • (2018)Pre-Integrated Skin ShadingGPU Pro 36010.1201/9781351261524-5(81-95)Online publication date: 27-Apr-2018
    • (2018)Realistic Real-Time Skin Rendering on Mobile Renaldas Zioma and Ole CilioxGPU Pro 360 Guide to Mobile Devices10.1201/9781351138000-12(93-102)Online publication date: 3-Sep-2018
    • (2018)State of the Art on Monocular 3D Face Reconstruction, Tracking, and ApplicationsComputer Graphics Forum10.1111/cgf.1338237:2(523-550)Online publication date: 22-May-2018
    • (2018)Interactive rendering of translucent materials under area lights using voxels and Poisson disk samplesComputers & Graphics10.1016/j.cag.2018.01.00171(101-112)Online publication date: Apr-2018
    • (2017)Spatial Adjacency Maps for Translucency Simulation under General IlluminationComputer Graphics Forum10.1111/cgf.1313936:2(443-453)Online publication date: 1-May-2017
    • (2016)Parameterized skin for rendering flushing due to exertionProceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.5555/2981324.2981329(33-38)Online publication date: 7-May-2016
    • (2015)Making digital charactersSIGGRAPH Asia 2015 Courses10.1145/2818143.2818172(1-79)Online publication date: 2-Nov-2015
    • Show More Cited By

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