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Integrating hardware and software: augmented reality based prototyping method for digital products

Published: 05 April 2003 Publication History

Abstract

For digital products, the relationship between the hardware and the software is important but their integration is largely achieved in the later phase of the design process. This paper presents new prototyping methods that allow digital product designers to effectively integrate the hardware and the software of the products from the early phase of the design process. The integration is accomplished by accurately overlaying a virtual display onto a quickly made functional hardware prototype using two augmented reality techniques; 1) using a video see through HMD and 2) using video projection. The results of the preliminary evaluation suggest that the early integrated prototypes are effective for design development and user studies.

References

[1]
Nam, T-J, "Designing Information Appliances: the evaluation of a design process framework based on a designer-friendly prototyping environment", Durling, D. and Shakelton, J. (eds.) Proc. of Design Research Socety International conference, 2002 UK, p. 123
[2]
Kato, H., Billinghurst, M., Marker Tracking and HMD Calibration for a Video-based Augmented Reality Conferencing System, Proc. of 2nd Int. Workshop on Augmented Reality. 1999. pp. 85--94

Cited By

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  • (2023)Measuring the Impact of Augmented Prototyping Systems in Co-Design ActivitiesMultimodal Technologies and Interaction10.3390/mti71101087:11(108)Online publication date: 18-Nov-2023
  • (2023)A design approach for building a digital platform to augment human abilities based on a more-than-human perspectiveMultimedia Tools and Applications10.1007/s11042-023-16868-883:12(35497-35552)Online publication date: 29-Sep-2023
  • (2023)Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic ComputingDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34609-5_4(53-66)Online publication date: 9-Jul-2023
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Published In

cover image ACM Conferences
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing Systems
April 2003
471 pages
ISBN:1581136374
DOI:10.1145/765891
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2003

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Author Tags

  1. augmented reality
  2. hardware software integration
  3. information appliances
  4. prototyping

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CHI03
Sponsor:
CHI03: Human Factors in Computing Systems
April 5 - 10, 2003
Florida, Ft. Lauderdale, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2023)Measuring the Impact of Augmented Prototyping Systems in Co-Design ActivitiesMultimodal Technologies and Interaction10.3390/mti71101087:11(108)Online publication date: 18-Nov-2023
  • (2023)A design approach for building a digital platform to augment human abilities based on a more-than-human perspectiveMultimedia Tools and Applications10.1007/s11042-023-16868-883:12(35497-35552)Online publication date: 29-Sep-2023
  • (2023)Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic ComputingDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34609-5_4(53-66)Online publication date: 9-Jul-2023
  • (2021)Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation ProcessesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462130(250-265)Online publication date: 28-Jun-2021
  • (2021)Exploring Tablet Interfaces for Product Appearance Authoring in Spatial Augmented RealityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102719156:COnline publication date: 1-Dec-2021
  • (2020)Systematic review and meta-analysis of augmented reality in medicine, retail, and gamesVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-020-00057-73:1Online publication date: 16-Sep-2020
  • (2017)A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design ProcessJournal of Computing and Information Science in Engineering10.1115/1.403692117:3(031013)Online publication date: 18-Jul-2017
  • (2016)miniStudioProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858180(213-224)Online publication date: 7-May-2016
  • (2015)Getting into Context Early: A Comparative Study of Laboratory and In-Context User Testing of Low-Fidelity Information Appliance PrototypesThe Design Journal10.2752/175630613X1374664518616016:4(460-485)Online publication date: 28-Apr-2015
  • (2014)Arduface: An Embedded System Analysis ToolPRICAI 2014: Trends in Artificial Intelligence10.1007/978-3-319-13560-1_38(472-483)Online publication date: 2014
  • Show More Cited By

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