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The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum

Published: 28 November 2001 Publication History

Abstract

SHAPE, "Situating Hybrid Assemblies in Public Environments", is an EU Future and Emerging Technologies project of the Disappearing Computer initiative, concerned with designing and developing novel technology to enhance interpersonal interaction in public locales: exploratoria, galleries, and museums, for example. This paper outlines a use of hybrid reality technology to enhance users' social experience and learning about antique artefacts and their related history. We describe early SHAPE technical work where we explore whether there are benefits: educational and social, to visitors of extending virtual archaeology or augmented reality archaeology into the public setting of the museum.

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Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach and Ian Taylor Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds. Proceedings of UBICOMP '01: Ubiquitous Computing (Atlanta, Georgia, September 2001), ACM press.
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  • (2024)Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To VideosProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682103(1-13)Online publication date: 7-Oct-2024
  • (2023)Digital Interaction with Physical Museum ArtifactsTechnologies10.3390/technologies1103006511:3(65)Online publication date: 25-Apr-2023
  • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
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        cover image ACM Conferences
        VAST '01: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
        November 2001
        380 pages
        ISBN:1581134479
        DOI:10.1145/584993
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        New York, NY, United States

        Publication History

        Published: 28 November 2001

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        Author Tags

        1. augmented
        2. disappearing computer
        3. historical re-enactment and storytelling
        4. hybrid reality archaeology
        5. mobile computing
        6. museum experience and use of virtual reality

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        Cited By

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        • (2024)Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To VideosProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682103(1-13)Online publication date: 7-Oct-2024
        • (2023)Digital Interaction with Physical Museum ArtifactsTechnologies10.3390/technologies1103006511:3(65)Online publication date: 25-Apr-2023
        • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
        • (2023)Taotie: Designing a Museum Robot utilizing Cultural MetaphorsProceedings of the Eleventh International Symposium of Chinese CHI10.1145/3629606.3629628(241-250)Online publication date: 13-Nov-2023
        • (2023)The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design FictionProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616984(182-194)Online publication date: 3-Oct-2023
        • (2023)FUSE: Towards AI-Based Future Services for Generating Augmented Reality ExperiencesAugmented Reality and Artificial Intelligence10.1007/978-3-031-27166-3_16(285-306)Online publication date: 30-Apr-2023
        • (2023)Virtual/Augmented/Mixed Reality Technologies for Enabling MetaverseMetaverse Communication and Computing Networks10.1002/9781394160013.ch6(125-155)Online publication date: 6-Oct-2023
        • (2022)Mixed-Reality Demonstration and Training of GlassblowingHeritage10.3390/heritage50100065:1(103-128)Online publication date: 2-Jan-2022
        • (2021) First Contact – Take 2 : Using XR technology as a bridge between Māori, Pākehā and people from other cultures in Aotearoa, New Zealand Virtual Creativity10.1386/vcr_00043_111:1(67-90)Online publication date: 1-Jun-2021
        • (2021)A Mixed Reality Approach to Visualizing Cultural Heritage ArtefactsProceedings of the 22nd International Conference on Computer Systems and Technologies10.1145/3472410.3472432(107-111)Online publication date: 18-Jun-2021
        • Show More Cited By

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