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Football animations for mobile phones

Published: 19 October 2002 Publication History

Abstract

Animations, based on a streamed model, are a cost and bandwidth efficient way to transmit data to an end-user on the mobile network. They might also be enlightening and enjoyable to view. An experiment was performed to contrast different animations and video codings in terms of their cognitive and emotional effectiveness for spectating a football game on the mobile phone. Analysis shows that different renderings of the same model give differential results for understandability and enjoyment of a game. The conclusion is that more advanced renderings might be able to give an individually optimized blend between emotional and cognitive effectiveness.

References

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Knecht R.S. and Zenger B.R. Sports Spectator Knowledge as a Predictor of Spectator Behavior. International Journal of Sport Psychology 16, (1985) 270-279.
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Oliphant, M.W. Third-generation wireless must wait for services to catch up. IEEE Spectrum 39, 6 (June 2002), 14-16.
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Wann, D.L., Melnick, M.J., Russell, G.W., and Pease, D.G. Sport fans: the psychology and social impact of spectators. Routledge, New York, NY, USA, 2000.
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Zillman, D. and Vorderer, P. Preface. Media Entertainment - The Psychology of its Appeal. Edited by Zillman, D. and Vorderer, P. pp vii-vxi. Lawrence Erlbaum Associates Publishers, Mahwah, New Jersey, USA, 2000.

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Published In

cover image ACM Conferences
NordiCHI '02: Proceedings of the second Nordic conference on Human-computer interaction
October 2002
309 pages
ISBN:1581136161
DOI:10.1145/572020
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • UAARHUS: University of Aarhus
  • Arhus Amt
  • AIAS: Alexandra Instituttet A/S
  • ACM: Association for Computing Machinery
  • Sveriges Tvarvetenskapliga Intresseforening For Manniska-Datorinteraktion
  • Centre for Pervasive Computing
  • IT University of Copenhagen
  • Arhus Kommune
  • Centre for Human-Machine Interaction

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2002

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Author Tags

  1. displays
  2. mobile communications
  3. tracking
  4. video coding

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NORDICHI02
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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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  • (2009)Tennis Video with Semantic ScalabilityProceedings of the 2009 11th IEEE International Symposium on Multimedia10.1109/ISM.2009.13(523-526)Online publication date: 14-Dec-2009
  • (2008)Tennis video enrichment with content layer separation and real-time rendering in sprite plane2008 IEEE 10th Workshop on Multimedia Signal Processing10.1109/MMSP.2008.4665160(672-675)Online publication date: Oct-2008
  • (2006)Defining user perception of distributed multimedia qualityACM Transactions on Multimedia Computing, Communications, and Applications10.1145/1201730.12017312:4(241-257)Online publication date: 1-Nov-2006
  • (2005)Modality conversion for QoS management in universal multimedia accessIEE Proceedings - Vision, Image, and Signal Processing10.1049/ip-vis:20045084152:3(374)Online publication date: 2005

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