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Enrichment through virtual reality for palliative care: A scoping review

Published: 10 May 2024 Publication History

Abstract

Virtual Reality (VR) demonstrated efficacy for reducing stress for Palliative Care (PC) persons and distract from pain. However, VR in clinical settings may do more to foster the holistic approach of PC, creating an enriching experience adjunct to focusing on clinical outcomes or as a distraction from suffering. To understand design trends, gaps and opportunities for VR in PC, we conducted a scoping review across 4 databases. We found 14 articles that shared the design and use of VR in the PC setting, demonstrating aspects of PC that VR currently supports: symptom management, embedded enrichment, personalised care and decision-making, with the former dominating the field. Dominant design strategies included: active vs. passive engagement in VR, narrative building, and supporting accessibility and mobility. It is notable that participatory approaches were under-utilised. VR currently takes an interventionist approach, focusing on clinical outcomes. We argue that there is a need to change stance towards proactively fostering enrichment as an outcome and present five mechanisms to support person-centred PC using VR.

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    OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference
    December 2023
    733 pages
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    Published: 10 May 2024

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    Author Tags

    1. end-of-life
    2. enrichment
    3. palliative care
    4. person-centred
    5. virtual reality

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    OzCHI 2023
    OzCHI 2023: OzCHI 2023
    December 2 - 6, 2023
    Wellington, New Zealand

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