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A framework to support the development of empathic games

Published: 24 January 2024 Publication History

Abstract

A subcategory of games is gaining the attention of the academic community: Empathic Games. Games that forgo some of a game’s pure entertainment value, in favor of allowing the player to experience how it is to be in "someone else’s shoes" and deal with the challenges they face in their daily lives. For example, the daily routine of a doctor, the perspective of a person in a state of grief, how does a person afflicted with a physical disability overcome their limitations etc. There are works in many different areas that highlight the importance of empathy. However, there are very few works detailing how digital games generate empathy in the user. With this knowledge gap in mind, the present study details the creation of the conceptual framework CERCO (Components, Elements, Requirements, and COncepts) and the following artifacts: glossaries, synthesis of empathic games, historical analysis of the game industry use of empathic elements, design guidelines, and videos. This study sought to create a framework and artifacts to support professionals, of all levels of expertise, during the game-creating process; they constitute the main results of this study and are detailed further on how they can support the creation of empathic games that, via interaction, can be a tool to tackle difficult life subjects via interaction.

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  • (2024)The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two gamesJournal on Interactive Systems10.5753/jis.2024.410115:1(926-941)Online publication date: 20-Sep-2024
  • (2024)GranDIHC-BR 2025-2035 - GC4: Sociocultural Aspects in Human-Computer Interaction✱Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702057(1-14)Online publication date: 7-Oct-2024

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IHC '23: Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems
October 2023
791 pages
ISBN:9798400717154
DOI:10.1145/3638067
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Published: 24 January 2024

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  1. CERCO framework
  2. Empathic Games
  3. Empathy
  4. Game Analysis

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  • (2024)The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two gamesJournal on Interactive Systems10.5753/jis.2024.410115:1(926-941)Online publication date: 20-Sep-2024
  • (2024)GranDIHC-BR 2025-2035 - GC4: Sociocultural Aspects in Human-Computer Interaction✱Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702057(1-14)Online publication date: 7-Oct-2024

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