[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3628516.3659422acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
extended-abstract

Reflections on Data Collection during Toy Prototype Development in a Design Studio Course

Published: 17 June 2024 Publication History

Abstract

During product development, it is common to elicit feedback from various stakeholders, especially during prototype testing. This iterative “build and test” practice enables designers to reframe problem spaces, define stakeholder needs, and implement design changes. Toy prototypes are unique in that they require input from children (often the end-users), parents/guardians (often the consumer), and experts in the field. In a unique client-sponsored product innovation course, 10 cross-functional design teams collaborated to research, ideate, prototype, and evaluate toy prototypes across a span of 16 weeks through three main checkpoints. With the first and second checkpoints of prototyping activities completed, this ongoing study outlines the data collection methods and learnings of the complexities in engaging design students and stakeholders, including children as the end users, in the design process. The study has implications for stakeholder engagement in design pedagogy and ways for researchers to explore the interactions between designers and stakeholders in the classroom.

References

[1]
Andersen, P., & Mosleh, W. (2021). Conflicts in co-design: Engaging with tangible artifacts in multi-stakeholder collaboration. CODESIGN-INTERNATIONAL JOURNAL OF COCREATION IN DESIGN AND THE ARTS, 17(4), 473–492. https://doi.org/10.1080/15710882.2020.1740279
[2]
Lauff, C., Knight, D., Kotys-Schwartz, D., & Rentschler, M. (2020). The role of prototypes in communication between stakeholders. DESIGN STUDIES, 66, 1–34. https://doi.org/10.1016/j.destud.2019.11.007
[3]
Lauff, C. A., Kotys-Schwartz, D., & Rentschler, M. E. (2018). What is a Prototype? What are the Roles of Prototypes in Companies? Journal of Mechanical Design, 140(6), 061102. https://doi.org/10.1115/1.4039340
[4]
Rodriguez-Calero, I. B., Coulentianos, M. J., Daly, S. R., Burridge, J., & Sienko, K. H. (2020). Prototyping strategies for stakeholder engagement during front-end design: Design practitioners’ approaches in the medical device industry. Design Studies, 71, 100977. https://doi.org/10.1016/j.destud.2020.100977
[5]
Druin, A. (2002). The Role of Children in the Design of New Technology. Behaviour and Information Technology, 38.
[6]
Sanders, E. (2002). From user-centered to participatory design approaches. In Design and the Social Sciences: Making Connections. (pp. 1–7). https://doi.org/10.1201/9780203301302.ch1
[7]
Druin, A., & Solomon, C. (1996). Designing Multimedia Environments for Children: Computers, Creativity, and Kids. Wiley Computer Publishing, John Wiley and Sons, Inc.
[8]
Markopoulos, P., Janet C. R., Stuart, M., & Johanna, H. (2008). Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers. Elsevier.
[9]
Kim, S., Li, M., Senick, J., & Mainelis, G. (2020). Designing to engage children in monitoring indoor air quality: A participatory approach. Proceedings of the Interaction Design and Children Conference, 323–334. https://doi.org/10.1145/3392063.3394395
[10]
Codner, A. C., & Lauff, C. (2023). Prototype Fidelity Impact on Stakeholder Feedback: An exploration through toy product development. Journal of Mechanical Design.
[11]
Altun, M., Hazar, M., and Hazar, Z. (2016), Investigation of the Effects of Brain Teasers on Attention Spans of Pre-School Children. International Journal of Environmental and Science Education, 11(15), pp. 81128119.
[12]
van Bergen, E., Vasalampi, K. and Torppa, M. (2020), "How Are Practice and Performance Related? Development of Reading From Age 5 to 15" Read. Res. Q. 56, 415–434. https://doi.org/10.1002/rrq.309
[13]
Als, B. S., Jensen, J. J., & Skov, M. B. (2005). Comparison of think-aloud and constructive interaction in usability testing with children. Proceedings of the 2005 Conference on Interaction Design and Children, 9–16. https://doi.org/10.1145/1109540.1109542
[14]
Donker, A., & Reitsma, P. (2004). Usability testing with young children. Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, 43–48. https://doi.org/10.1145/1017833.1017839
[15]
Putnam, C., Puthenmadom, M., Cuerdo, M. A., Wang, W., & Paul, N. (2020). Adaptation of the System Usability Scale for User Testing with Children. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3334480.3382840
[16]
Codner, A. C.(2023). Fidelity and Feedback: A Mixed Methods Analysis of Prototype Testing of Children's Toys (Publication No. 30524807). [Master's thesis, University of Minnesota]. ProQuest Dissertations Publishing.
[17]
Mohedas, I., Sienko, K. H., Daly, S. R., & Cravens, G. L. (2020). Students’ perceptions of the value of stakeholder engagement during engineering design. Journal of Engineering Education, 109(4), 760–779. https://doi.org/10.1002/jee.20356
[18]
Rieken, E., Bond, K., Best, R. M., Burleson, G., & Brubaker, E. R. (2023). A SPECTRUM OF STAKEHOLDER PERSPECTIVE TAKING IN EARLY-STAGE DESIGN. Proceedings of the Design Society, 3, 395–404. https://doi.org/10.1017/pds.2023.40
[19]
Mitomi, K., Ikenoue, T., Takizawa, K., & Mitsuhashi, T. (2022). A Proposal for a Prototyping Method Focused on Communication That Increases Economies of Prototyping. Volume 6: 34th International Conference on Design Theory and Methodology (DTM), V006T06A002. https://doi.org/10.1115/DETC2022-88231
[20]
Tiong, E., Seow, O., Camburn, B., Teo, K., Silva, A., Wood, K. L., Jensen, D. D., & Yang, M. C. (2019). The Economies and Dimensionality of Design Prototyping: Value, Time, Cost, and Fidelity. Journal of Mechanical Design, 141(3), 031105. https://doi.org/10.1115/1.4042337
[21]
Donker, A. & Reitsma, P. (2004/0. Usability testing with young children. In Proceedings of the 2004 conference on Interaction design and children: building a community (IDC '04). Association for Computing Machinery. 43–48. https://doi-org.ezp2.lib.umn.edu/10.1145/1017833.1017839
[22]
Nicol, E., & Hornecker, E. (2012). Using children's drawings to elicit feedback on interactive museum prototypes. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12). Association for Computing Machinery, New York, NY, USA, 276–279. https://doi-org.ezp2.lib.umn.edu/10.1145/2307096.2307144
[23]
Zhang, B., Qiu, Y., & Tian, Y. (2024). Caring for Visually Impaired Children: A Novel Multi-Sensory Educational Teaching Toy. In Proceedings of the 15th International Conference on Education Technology and Computers (ICETC '23). Association for Computing Machinery, New York, NY, USA, 429–435. https://doi-org.ezp2.lib.umn.edu/10.1145/3629296.3629365
[24]
Surma-aho, A., Björklund, T., & Hölttä-Otto, K. (2022). User and stakeholder perspective taking in novice design teams. Design Science, 8. https://doi.org/10.1017/dsj.2022.19
[25]
Creswell, J. W. (Ed.). (2006, December 26). Qualitative Inquiry and Research Design: Choosing among Five Approaches. https://doi.org/10.1604/9781412916066
[26]
Braun, V., & Clarke, V. (2012). Thematic analysis. APA Handbook of Research Methods in Psychology, Vol 2: Research Designs: Quantitative, Qualitative, Neuropsychological, and Biological., 57–71. https://doi.org/10.1037/13620-004

Index Terms

  1. Reflections on Data Collection during Toy Prototype Development in a Design Studio Course

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference
    June 2024
    1049 pages
    ISBN:9798400704420
    DOI:10.1145/3628516
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 June 2024

    Check for updates

    Author Tags

    1. Children
    2. Data Collection
    3. Product Development
    4. Toy Prototypes

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    IDC '24
    Sponsor:
    IDC '24: Interaction Design and Children
    June 17 - 20, 2024
    Delft, Netherlands

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 88
      Total Downloads
    • Downloads (Last 12 months)88
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 09 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media