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Read the Fine Print: Assessing the User Experience of Reading in High Resolution Virtual Reality

Published: 11 May 2024 Publication History

Abstract

Despite the increasing visual fidelity of commercially available virtual reality (VR) headsets, they remain ill-suited to scenarios that require reading large quantities of text. Industrial VR headsets, however, have high resolution displays for immersive simulations, such as medical training, that could be repurposed to evaluate the potential future of reading in VR. In this article, we present a within-subject study on reading preferences and user experience comparing the high resolution Varjo VR2 Pro with the lower resolution Meta Quest 2. Our results show that choice of headset can have a significant impact on reading preferences, with an effect size comparable to interindividual differences. These results demonstrate that existing VR text guidelines are inappropriate at higher resolutions. Overall, however, users preferred the reading experience of the Meta Quest 2, citing the distracting border between high and lower resolution displays and the weight of the Varjo headset as impediments to reading.

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      cover image ACM Conferences
      CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
      May 2024
      4761 pages
      ISBN:9798400703317
      DOI:10.1145/3613905
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 11 May 2024

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      Author Tags

      1. Virtual reality
      2. reading
      3. user experience

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      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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