1 Introduction
Large-scale haptics have significant potential for fully immersive VR experiences [
6,
9,
54,
71]. In contrast to today’s small-scale haptic interfaces that can only simulate handheld-size object [
10,
34,
62], large-scale encountered type haptics [
35] enable the user to engage with haptically rendered VR environments through
whole-body interactions, such as walking around [
9,
31] and leaning against virtual objects [
54,
71], as if they are interacting with them in the physical world.
Inflatable-based haptics [
62,
63], in particular, emerge as a promising approach to achieving large-scale encountered-type haptics, as they allow for safe, low-cost, and robust haptic interactions, which are essential for immersive body-scale user experiences. For example, inflatable shape displays, such as
TilePoP [
63] and
LiftTiles [
55], can dynamically render diverse shapes and surfaces that can be touched and interacted through entire human body. Unlike mechanical structures, these inflatables reduce the risk of injuring the user and being broken during intense full-body interactions.
However, the existing large-scale inflatable displays have key limitations in scalability and deployability. For example, its inherent immobile form factor makes it difficult to deploy to various spaces and limits the interaction area to a fixed size. As the scale increases, the number of required modules increases substantially, requiring more complex pneumatic actuation and controlling mechanisms. Moreover, the display size and resolution are fairly limited, making it difficult to render smooth and continuous surfaces across a large interaction area.
In this paper, we present InflatableBots, a system that combines mobile robots and shape-changing inflatables for safe, deployable, and scalable VR haptics at large scale (Figure
1). InflatableBots addresses the limitations of the existing inflatable shape displays by integrating mobile robots with inflatables. We employ multiple shape-changing mobile robots to simulate various objects and surfaces by simultaneously changing the height and position of each robot. Thanks to its mobile form factor, the robots can render multiple and continuous touch points without restricting the interaction area (Figure
1). InflatableBots provides several haptic interactions when touching multiple stationary objects, multiple moving objects (Figure
1(a-b)), continuous surfaces (Figure
1(c)), shape-changing objects (Figure
1(d)), and through handheld tools (Figure
8).
InflatableBots consists of a set of fast-moving omni-directional mobile robots (Nexus Robot 4WD Mecanum Wheel Robot 10011 [
46]), which can move with a maximum speed of 58.5 cm/sec. These robots are equipped with custom reel-based inflatable structures, inspired by vine-based soft robots [
20]. The inflatable structure is actuated with a portable fan, and its height is controlled with a motorized spool. This design ensures a mobile and compact form factor of 30 cm x 30 cm, while allowing real-time haptic interaction with fast and significant shape changes, transitioning from 40 cm to 200 cm at a rate of 10.4 cm/sec.
To evaluate how InflatableBots can create plausible haptic sensations, we conducted three types of user evaluations with 12 participants: 1) testing the realism of various textures of individual objects, 2) testing different-angled continuous surface rendering, and 3) open-ended application-based explorations. The study results confirm the benefits of our approach, including safe, fast, and large-scale haptics, compared to non-haptic conditions. Based on the study results, we discuss the potential future directions for large-scale inflatable haptics.
Finally, we make the following contributions
(1)
A design, implementation, and interaction techniques of InflatableBots, a system that leverages omni-directional robots and reel-based inflatable structures for fast, robust, and safe VR haptics at large-scale.
(2)
Three types of user evaluations and application showcase that demonstrate the benefits of InflatableBots.