[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

Designing Collaborative Technology for Intergenerational Social Play over Distance

Published: 08 November 2024 Publication History

Abstract

Collaborative play not only provides entertainment but also nurtures connections and strengthens community ties. In family and intergenerational contexts, collaborative activities and play can engage family members in quality conversations and meaningful connections over distance. To explore participants' preferences, practices, and interaction dynamics when playing remotely, we conducted a design probe study with 15 groups of parents and children from 16 families. Our findings highlight both similarities and notable differences in the use of communication methods, workspaces, and objects between parents and children. Specifically, we observed distinct patterns in gestural and verbal communication and identified specific challenges encountered by children in a simulated remote setting. Our findings also revealed the dynamics of play sessions, particularly when co-located participants are involved, shedding light on the complexities of remote intergenerational communication and play. Our work contributes empirical insights into designing more effective and engaging remote collaborative platforms for families.

References

[1]
Deepak Akkil, Jobin Mathew James, Poika Isokoski, and Jari Kangas. 2016. GazeTorch: Enabling Gaze Awareness in Collaborative Physical Tasks. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 1151--1158. https://doi.org/10.1145/2851581.2892459 [Online; accessed 2020-08--30].
[2]
Stuti Arora, Qiao Jin, and Svetlana Yarosh. 2023. Exploring Embodied Approaches for Large Age Gap Sibling Communication through Technology Probes. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (Chicago, IL, USA) (IDC '23). Association for Computing Machinery, New York, NY, USA, 635--640. https://doi.org/10.1145/3585088.3593892
[3]
Mark Ashdown and Peter Robinson. 2004. A personal projected display. In Proceedings of the 12th annual ACM international conference on Multimedia. 932--933. Proc. ACM Hum.-Comput. Interact., Vol. 8, No. CSCW2, Article 492. Publication date: November 2024. 492:20 Trovato and Tobin, et al.
[4]
Ignacio Avellino, Cédric Fleury, Wendy E Mackay, and Michel Beaudouin-Lafon. 2017. Camray: Camera arrays support remote collaboration on wall-sized displays. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 6718--6729.
[5]
Daryl B Axelrod and Jennifer Kahn. 2019. Intergenerational family storytelling and modeling with large-scale data sets. In Proceedings of the 18th ACM International Conference on Interaction Design and Children. 352--360.
[6]
Zhen Bai, Elizabeth Codick, Ashely Tenesaca, Wanyin Hu, Xiurong Yu, Peirong Hao, Chigusa Kurumada, and Wyatte Hall. 2022. Signing-on-the-Fly: Technology Preferences to Reduce Communication Gap between Hearing Parents and Deaf Children. In Proceedings of the 21st Annual ACM Interaction Design and Children Conference (Braga, Portugal) (IDC '22). Association for Computing Machinery, New York, NY, USA, 26--36. https://doi.org/10.1145/3501712.3529741
[7]
Rafael Ballagas, Joseph Jofish Kaye, Morgan Ames, Janet Go, and Hayes Raffle. 2009. Family Communication: Phone Conversations with Children. Proceedings of the 8th International Conference on Interaction Design and Children, 321--324. https://doi.org/10.1145/1551788.1551874 [Online; accessed 2017--10--29].
[8]
Hrvoje Benko, Ricardo Jota, and Andrew Wilson. 2012. MirageTable: freehand interaction on a projected augmented reality tabletop. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 199--208. https://doi.org/10.1145/2207676.2207704 [Online; accessed 2020-08--30].
[9]
Sara A Bly, Steve R Harrison, and Susan Irwin. 1993. Media spaces: bringing people together in a video, audio, and computing environment. Commun. ACM 36, 1 (1993), 28--46.
[10]
Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, and Nicolai Marquardt. 2019. Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--28. https://doi.org/10.1145/3290605.3300792
[11]
Ann Buchanan and Anna Rotkirch. 2018. Twenty-first century grandparents: Global perspectives on changing roles and consequences.,131--144 pages.
[12]
William Buxton. 1992. Telepresence: Integrating shared task and person spaces. In Proceedings of graphics interface, Vol. 92. Canadian Information Processing Society Toronto, Canada, 123--129.
[13]
J. J. Cadiz, Anop Gupta, and Jonathan Grudin. 2000. Using Web annotations for asynchronous collaboration around documents. In Proceedings of the 2000 ACM conference on Computer supported cooperative work (CSCW 00). Association for Computing Machinery, New York, NY, USA, 309--318. https://doi.org/10.1145/358916.359002
[14]
Raymundo Cornejo, Mónica Tentori, and Jesús Favela. 2013. Ambient awareness to strengthen the family social network of older adults. Computer supported cooperative work (CSCW) 22, 2 (2013), 309--344.
[15]
Sarah DAngelo and Darren Gergle. 2018. An Eye For Design: Gaze Visualizations for Remote Collaborative Work. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1--12. https://doi.org/10.1145/3173574.3173923 [Online; accessed 2020-08--30].
[16]
Francesco De Pace, Federico Manuri, Andrea Sanna, and Claudio Fornaro. 2020. A systematic review of Augmented Reality interfaces for collaborative industrial robots. Computers & Industrial Engineering 149 (2020), 106806.
[17]
Xiaozhou Deng, Danli Wang, and Qiao Jin. 2019. CoProStory: a tangible programming tool for children's collaboration. (2019).
[18]
Jerry Alan Fails, Allison Druin, and Mona Leigh Guha. 2010. Mobile Collaboration: Collaboratively Reading and Creating Children's Stories on Mobile Devices. In Proceedings of the 9th International Conference on Interaction Design and Children (Barcelona, Spain) (IDC '10). Association for Computing Machinery, New York, NY, USA, 20--29. https://doi.org/10.1145/1810543.1810547
[19]
John Fantuzzo, Brian Sutton-Smith, Kathleen Coyle Coolahan, Patricia Holliday Manz, Sally Canning, and Darlena Debnam. 1995. Assessment of preschool play interaction behaviors in young low-income children: Penn Interactive Peer Play Scale. Early Childhood Research Quarterly 10, 1 (1995), 105--120.
[20]
Michele Fiorentino, Raffaele de Amicis, Giuseppe Monno, and Andre Stork. 2002. Spacedesign: A mixed reality workspace for aesthetic industrial design. In Proceedings. International Symposium on Mixed and Augmented Reality. IEEE, 86--318.
[21]
Geraldine Fitzpatrick, Paul Marshall, and Anthony Phillips. 2006. CVS integration with notification and chat: lightweight software team collaboration. In Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work (CSCW '06). Association for Computing Machinery, New York, NY, USA, 49--58. https://doi.org/10.1145/1180875.1180884
[22]
Sean Follmer, Rafael Ballagas, Hayes Raffle, Mirjana Spasojevic, and Hiroshi Ishii. 2012. People in books: using a FlashCam to become part of an interactive book for connected reading. In Proceedings of the ACM 2012 conference on Computer supported cooperative work. 685--694. Proc. ACM Hum.-Comput. Interact., Vol. 8, No. CSCW2, Article 492. Publication date: November 2024.
[23]
Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, and Hiroshi Ishii. 2010. Video Play: Playful Interactions in Video Conferencing for Long-distance Families with Young Children. Proceedings of the 9th International Conference on Interaction Design and Children, 49--58. https://doi.org/10.1145/1810543.1810550 [Online; accessed 2018-07-09].
[24]
Yumei Gan, Christian Greiffenhagen, and Stuart Reeves. 2020. Connecting distributed families: Camera work for three-party mobile video calls. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--12.
[25]
Radhika Garg and Subhasree Sengupta. 2020. Conversational technologies for in-home learning: using co-design to understand children's and parents perspectives. In Proceedings of the 2020 CHI conference on human factors in computing systems. 1--13.
[26]
Janet Go, Rafael Ballagas, and Mirjana Spasojevic. 2012. Brothers and sisters at play: exploring game play with siblings. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work. 739--748.
[27]
Kaj Grønbæk, Ole S Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, and Louise Aagaard. 2007. IGameFloor: a platform for co-located collaborative games. In Proceedings of the international conference on Advances in computer entertainment technology. 64--71.
[28]
Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, and Louise Aagaard. 2007. Interactive floor support for kinesthetic interaction in children learning environments. In IFIP Conference on Human-Computer Interaction. Springer, 361--375.
[29]
Daniel Hipp, Peter Gerhardstein, Laura Zimmermann, Alecia Moser, Gemma Taylor, and Rachel Barr. 2017. The dimensional divide: Learning from TV and touchscreens during early childhood. In Media exposure during infancy and early childhood. Springer, 33--54.
[30]
Sven Hoffmann, Thomas Ludwig, Florian Jasche, Volker Wulf, and David Randall. 2022. RetrofittAR: Supporting Hardware-Centered Expertise Sharing in Manufacturing Settings through Augmented Reality. Computer Supported Cooperative Work (CSCW) (2022), 1--47.
[31]
Erzhen Hu, Jens Emil Sloth Grønbæk, Wen Ying, Ruofei Du, and Seongkook Heo. 2023. ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 1--22.
[32]
Pam Jarvis, Stephen Newman, and Louise Swiniarski. 2014. On becoming social: The importance of collaborative free play in childhood. International Journal of Play 3, 1 (2014), 53--68.
[33]
Qiao Jin, Yu Liu, Ruixuan Sun, Chen Chen, Puqi Zhou, Bo Han, Feng Qian, and Svetlana Yarosh. 2023. Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 1--18.
[34]
Qiao Jin, Danli Wang, Xiaozhou Deng, Nan Zheng, and Steve Chiu. 2018. AR-Maze: A Tangible Programming Tool for Children Based on AR Technology. In Proceedings of the 17th ACM Conference on Interaction Design and Children (Trondheim, Norway) (IDC '18). Association for Computing Machinery, New York, NY, USA, 611--616. https://doi.org/10.1145/3202185.3210784
[35]
Qiao Jin, Ye Yuan, and Svetlana Yarosh. 2023. Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 1--15.
[36]
Yeong Rae Joi, Beom Taek Jeong, Jin Hwang Kim, Joongsin Park, Juhee Cho, Eunju Seong, Byung-Chull Bae, and Jun Dong Cho. 2016. Interactive and connected tableware for promoting children's vegetable-eating and family interaction. In Proceedings of the The 15th International Conference on Interaction Design and Children. 414--420.
[37]
Brennan Jones, Anna Witcraft, Scott Bateman, Carman Neustaedter, and Anthony Tang. 2015. Mechanics of Camera Work in Mobile Video Collaboration. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 957--966. https://doi.org/10.1145/2702123.2702345
[38]
Mi Song Kim. 2011. Play, drawing and writing: A case study of Korean--Canadian young children. European Early Childhood Education Research Journal 19, 4 (2011), 483--500.
[39]
Tae Soo Kim, Seungsu Kim, Yoonseo Choi, and Juho Kim. 2021. Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1--17. https://doi.org/10.1145/3411764.3445686
[40]
Theodore Knoll, Amna Liaqat, and Andrés Monroy-Hernández. 2023. ARctic Escape: Promoting Social Connection, Teamwork, and Collaboration Using a Co-Located Augmented Reality Escape Room. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Association for Computing Machinery, New York, NY, USA, 1--6. https://doi.org/10.1145/3544549.3585841
[41]
Tiina Kukkonen and Sandra Chang-Kredl. 2018. Drawing as Social Play: Shared Meaning-Making in Young Children's Collective Drawing Activities. International Journal of Art & Design Education 37, 1 (2018), 74--87. Proc. ACM Hum.-Comput. Interact., Vol. 8, No. CSCW2, Article 492. Publication date: November 2024.
[42]
Tiina Kukkonen, Sandra Chang-Kredl, and Benjamin Bolden. 2020. Creative collaboration in young children's playful group drawing. The Journal of creative behavior 54, 4 (2020), 897--911.
[43]
Grete Helena Kütt, Kevin Lee, Ethan Hardacre, and Alexandra Papoutsaki. 2019. Eye-Write: Gaze Sharing for Collaborative Writing. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI'19). Association for Computing Machinery, New York, NY, USA, 1--12. https://doi.org/10.1145/3290605.3300727
[44]
Jerry Li, Mia Manavalan, Sarah DAngelo, and Darren Gergle. 2016. Designing Shared Gaze Awareness for Remote Collaboration. In Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion (CSCW '16 Companion). Association for Computing Machinery, New York, NY, USA, 325--328. https://doi.org/10.1145/2818052.2869097
[45]
Lin Li, Xinru Tang, and Anne Marie Piper. 2023. Understanding Extrafamilial Intergenerational Communication: A Case Analysis of an Age-Integrated Online Community. Proc. ACM Hum.-Comput. Interact. 7, CSCW2, Article 261 (oct 2023), 25 pages. https://doi.org/10.1145/3610052
[46]
Qingchuan Li and Yan Luximon. 2020. Older adults? use of mobile device: usability challenges while navigating various interfaces. Behaviour & Information Technology 39, 8 (2020), 837--861.
[47]
Stephan Lukosch, Mark Billinghurst, Leila Alem, and Kiyoshi Kiyokawa. 2015. Collaboration in augmented reality. Computer Supported Cooperative Work (CSCW) 24, 6 (2015), 515--525.
[48]
Megan Noone Lutz, John Fantuzzo, and Paul McDermott. 2002. Multidimensional assessment of emotional and behavioral adjustment problems of low-income preschool children: Development and initial validation. Early Childhood Research Quarterly 17, 3 (2002), 338--355.
[49]
Yingbo Ma, Julianna Martinez Ruiz, Timothy D. Brown, Kiana-Alize Diaz, Adam M. Gaweda, Mehmet Celepkolu, Kristy Elizabeth Boyer, Collin F. Lynch, and Eric Wiebe. 2022. It's Challenging but Doable: Lessons Learned from a Remote Collaborative Coding Camp for Elementary Students. In Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1 (Providence, RI, USA) (SIGCSE 2022). Association for Computing Machinery, New York, NY, USA, 342--348. https://doi.org/10.1145/3478431.3499327
[50]
Marry L. McHugh. 2012. Interrater reliability: the kappa statistic. Biochemia Medica 22, 3 (Oct. 2012), 276--282. https://doi.org/10.11613/BM.2012.031 Publisher: Croatian Society of Medical Biochemistry and Laboratory Medicine
[51]
Chelsea Mills, Denise Y. Geiskkovitch, Carman Neustaedter, William Odom, and Benett Axtell. 2023. Remote Wave-length: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop Gameplay. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, 1--19. https://doi.org/10.1145/3544548.3581142
[52]
Jurriaan D Mulder and BR Boscker. 2004. A modular system for collaborative desktop vr/ar with a shared workspace. In IEEE Virtual Reality 2004. IEEE, 75--280.
[53]
Keith M. Murphy. 2005. Collaborative imagining: The interactive use of gestures, talk, and graphic representation in architectural practice. 2005, 156 (Dec. 2005), 113--145. https://doi.org/10.1515/semi.2005.2005.156.113 Publisher: De Gruyter Mouton Section: Semiotica.
[54]
Elizabeth D. Mynatt, Jim Rowan, Sarah Craighill, and Annie Jacobs. 2001. Digital Family Portraits: Supporting Peace of Mind for Extended Family Members. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 333--340. https://doi.org/10.1145/365024.365126 [Online; accessed 2017--10--29].
[55]
Jeongeon Park and Jeonghwa Lee. 2015. Dyadic collaboration among preschool-age children and the benefits of working with a more socially advanced peer. Early Education and Development 26, 4 (2015), 574--593.
[56]
Gitte Pedersen and Konstantinos Koumaditis. 2020. Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion. In International Conference on Human-Computer Interaction. Springer, 136--153.
[57]
Rou Qiu, Ziang Xu, and Wenjie Xu. 2023. CoRoot: A Collaborative Planting System to Strengthen Intergenerational Relationships. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Association for Computing Machinery, New York, NY, USA, Article 75, 6 pages. https://doi.org/10.1145/3544549.3585621
[58]
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Joseph Kaye, and Mirjana Spasojevic. 2010. Family Story Play: Reading with Young Children (and Elmo) over a Distance. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1583--1592. https://doi.org/10.1145/1753326.1753563 [Online; accessed 2017--10--29].
[59]
Haruo Takemura and Fumio Kishino. 1992. Cooperative work environment using virtual workspace. In Proceedings of the 1992 ACM conference on Computer-supported cooperative work. 226--232.
[60]
Anthony Tang, Omid Fakourfar, Carman Neustaedter, and Scott Bateman. 2017. Collaboration with 360° Videochat: Challenges and Opportunities. In Proceedings of the 2017 Conference on Designing Interactive Systems (Edinburgh, United Kingdom) (DIS '17). Association for Computing Machinery, New York, NY, USA, 1327--1339. https://doi.org/10.1145/3064663.3064707
[61]
Amy Voida and Saul Greenberg. 2009. Wii all play: The console game as a computational meeting place. In Proceedings of the SIGCHI conference on human factors in computing systems. 1559--1568. Proc. ACM Hum.-Comput. Interact., Vol. 8, No. CSCW2, Article 492. Publication date: November 2024. Designing Collaborative Technology for Intergenerational Social Play over Distance 492:23
[62]
Torben Wallbaum, Andrii Matviienko, Swamy Ananthanarayan, Thomas Olsson, Wilko Heuten, and Susanne CJ Boll. 2018. Supporting communication between grandparents and grandchildren through tangible storytelling systems. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--12.
[63]
Dakuo Wang, Haodan Tan, and Tun Lu. 2017. Why users do not want to write together when they are writing together: Users rationales for today's collaborative writing practices. Proceedings of the ACM on Human-Computer Interaction 1, CSCW (2017), 1--18.
[64]
Xinyuan Wang, Qian Xing, Qiao Jin, and Danli Wang. 2023. Be a Lighting Programmer: Supporting Children Collaborative Learning through Tangible Programming System. International Journal of Human--Computer Interaction (2023), 1--19.
[65]
Chunhua Weng and John H. Gennari. 2004. Asynchronous Collaborative Writing through Annotations. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA) (CSCW '04). Association for Computing Machinery, New York, NY, USA, 578--581. https://doi.org/10.1145/1031607.1031705
[66]
Kathryn R Wentzel and Lisa Looney. 2007. Socialization in school settings. Handbook of socialization: Theory and research (2007), 382--403.
[67]
Aiden Wickey and Leila Alem. 2007. Analysis of hand gestures in remote collaboration: some design recommendations. In Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces (OZCHI '07). Association for Computing Machinery, New York, NY, USA, 87--93. https://doi.org/10.1145/1324892.1324909
[68]
Yudan Wu, Shanhe You, Zixuan Guo, Xiangyang Li, Guyue Zhou, and Jiangtao Gong. 2023. MR.Brick: Designing A Remote Mixed-Reality Educational Game System for Promoting Children's Social & Collaborative Skills. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 448, 18 pages. https://doi.org/10.1145/3544548.3581041
[69]
Bo Xie, Neil Charness, Karen Fingerman, Jeffrey Kaye, Miyong T Kim, and Anjum Khurshid. 2021. When going digital becomes a necessity: Ensuring older adults? needs for information, services, and social inclusion during COVID-19. In Older Adults and COVID-19. Routledge, 181--191.
[70]
Svetlana Yarosh, Stephen Cuzzort, Hendrik Müller, and Gregory D. Abowd. 2009. Developing a media space for remote synchronous parent-child interaction. In Proceedings of the 8th International Conference on Interaction Design and Children (Como, Italy) (IDC '09). Association for Computing Machinery, New York, NY, USA, 97--105. https://doi.org/10.1145/1551788.1551806
[71]
Svetlana Yarosh, Kori M. Inkpen, and A.J. Bernheim Brush. 2010. Video Playdate: Toward Free Play Across Distance. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1251--1260. https://doi.org/10.1145/1753326.1753514 [Online; accessed 2017--11--14].
[72]
Svetlana Yarosh, Anthony Tang, Sanika Mokashi, and Gregory D. Abowd. 2013. "Almost Touching": Parent-child Remote Communication Using the Sharetable System. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, 181--192. https://doi.org/10.1145/2441776.2441798
[73]
Kimberly Michelle Ying, Fernando J. Rodríguez, Alexandra Lauren Dibble, and Kristy Elizabeth Boyer. 2021. Understanding Women's Remote Collaborative Programming Experiences: The Relationship between Dialogue Features and Reported Perceptions. Proc. ACM Hum.-Comput. Interact. 4, CSCW3, Article 253 (jan 2021), 29 pages. https://doi.org/10.1145/3432952
[74]
Ye Yuan, Jan Cao, Ruotong Wang, and Svetlana Yarosh. 2021. Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 436, 14 pages. https://doi.org/10.1145/3411764.3445512

Index Terms

  1. Designing Collaborative Technology for Intergenerational Social Play over Distance

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CSCW2
    CSCW
    November 2024
    5177 pages
    EISSN:2573-0142
    DOI:10.1145/3703902
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 November 2024
    Published in PACMHCI Volume 8, Issue CSCW2

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. adults
    2. children
    3. intergenerational communication
    4. social connection
    5. social play

    Qualifiers

    • Research-article

    Funding Sources

    • NSERC

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 62
      Total Downloads
    • Downloads (Last 12 months)62
    • Downloads (Last 6 weeks)62
    Reflects downloads up to 11 Dec 2024

    Other Metrics

    Citations

    View Options

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media