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Exploring Gesture Interaction in Underwater Virtual Reality

Published: 07 October 2024 Publication History

Abstract

An underwater virtual reality (UVR) system with gesture-based controls was developed to facilitate navigation and interaction while submerged. The system uses a waterproof head-mounted display and camera-based gesture recognition, originally trained for above-water conditions, employing three gestures: grab for navigation, pinch for single interactions, and point for continuous interactions. In an experimental study, we tested gesture recognition both above and underwater, and evaluated participant interaction within an immersive underwater scene. Results showed that underwater conditions slightly affected gesture accuracy, but the system maintained high performance. Participants reported a strong sense of presence and found the gestures intuitive while highlighting the need for further refinement to address usability challenges.

Supplemental Material

MP4 File
Video presentation for 'Exploring Gesture Interaction in Underwater Virtual Reality' at ACM SUI 2024.
Transcript for: Video presentation for 'Exploring Gesture Interaction in Underwater Virtual Reality' at ACM SUI 2024.
PDF File
Poster for 'Exploring Gesture Interaction in Underwater Virtual Reality' presented at ACM SUI 2024.

References

[1]
Denik Hatsushika, Kazuma Nagata, and Yuki Hashimoto. 2018. Underwater VR experience system for scuba training using underwater wired HMD. In OCEANS 2018 MTS/IEEE Charleston. IEEE, 1–7.
[2]
Kazuma Nagata, Denik Hatsushika, and Yuki Hashimoto. 2017. Virtual scuba diving system utilizing the sense of weightlessness underwater. In Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference. Springer, 205–210.
[3]
Hiromu Otsubo, Johannes Schirm, Daniel Bachmann, Alexander Marquardt, Felix Dollack, Monica Perusquía-Hernández, Hideaki Uchiyama, Ernst Kruijff, and Kiyoshi Kiyokawa. 2023. Development of a Waterproof Virtual Reality Head-Mounted Display: An Iterative Design Approach. Technical Report. Proceedings of the 28th Annual Meeting of the Virtual Reality Society of Japan (VRSJ).
[4]
Martin Schrepp, Andreas Hinderks, and Jörg Thomaschewski. 2017. Design and evaluation of a short version of the user experience questionnaire (UEQ-S). Int. Journal of Interactive Multimedia and Artificial Intelligence 4, 6 (2017), 103–108.
[5]
Thomas Schubert, Frank Friedmann, and Holger Regenbrecht. 2001. The Experience of Presence: Factor Analytic Insights. Presence 10 (06 2001), 266–281.

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Published In

cover image ACM Conferences
SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User Interaction
October 2024
396 pages
ISBN:9798400710889
DOI:10.1145/3677386
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 October 2024

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Author Tags

  1. Gesture-Based Interaction
  2. Submerged
  3. Underwater
  4. Virtual Reality

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  • Refereed limited

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SUI '24

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Overall Acceptance Rate 86 of 279 submissions, 31%

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