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The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents

Published: 30 August 2024 Publication History

Abstract

An animated agent’s believability, often defined as “the illusion of life,” has many facets, including the agent’s appearance, movements, and user interactions. Considering that human facial expressions are often not symmetrical, evaluating how facial expression asymmetries affect believability in animated agents would provide valuable insights for researchers and artists. Our research focused on facial movements and examined the impact of three dynamic facial asymmetries on users’ perception of the agent’s believability, appeal, and naturalness. Our research involved three studies: 1) a preliminary study in which we determined the maximum values to base asymmetry levels, 2) a study in which we identified what level of asymmetry yields the most perceived believability for each asymmetry location, and 3) a study in which we determined what effects different combinations of asymmetries have on perceived believability, appeal, and naturalness. The findings confirmed the effect of dynamic facial asymmetry on the agents’ perceived believability, appeal, and naturalness. Furthermore, our research suggests that including one or a combination of asymmetric eyebrow, mouth, or eyelid motions increases the agents’ perceived believability, appeal, and naturalness.

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    cover image ACM Conferences
    SAP '24: ACM Symposium on Applied Perception 2024
    August 2024
    172 pages
    ISBN:9798400710612
    DOI:10.1145/3675231
    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

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    New York, NY, United States

    Publication History

    Published: 30 August 2024

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    Author Tags

    1. appeal
    2. asymmetry
    3. believability
    4. facial expression
    5. naturalness
    6. virtual agent

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    SAP '24: ACM Symposium on Applied Perception 2024
    August 30 - 31, 2024
    Dublin, Ireland

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