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MindCube: an Interactive Device for Gauging Emotions

Published: 13 October 2024 Publication History

Abstract

This paper introduces the MindCube, an interactive device designed for studying emotions. Resembling a fidget cube toy commonly used for stress and anxiety relief, the MindCube features a compact cubic shape (3.3 cm × 3.3 cm × 3.3 cm), making it small, easy to hold, and ideal for playful interaction. Like a fidget cube toy, each side of the MindCube is equipped with various interactive inputs, including tactile buttons, a small rolling disk, and a joystick. Additionally, the device is fitted with a 9-DoF IMU (Inertial Measurement Unit) to measure real-time orientation when held by the user. Furthermore, the MindCube includes a linear vibration motor to provide haptic feedback to enhance the interactive experience.

References

[1]
Kathleen B Aspiranti and David M Hulac. 2022. Using fidget spinners to improve on-task classroom behavior for students with ADHD. Behavior Analysis in Practice 15, 2 (2022), 454–465.
[2]
Lindsey Biel. 2017. Fidget toys or focus tools. Autism File 74 (2017), 12–13.
[3]
Suzanne B da Câmara, Rakshit Agrawal, and Katherine Isbister. 2018. Identifying children’s fidget object preferences: toward exploring the impacts of fidgeting and fidget-friendly tangibles. In Proceedings of the 2018 Designing Interactive Systems Conference. 301–311.
[4]
Matson Driesen, Joske Rijmen, An-Katrien Hulsbosch, Marina Danckaerts, Jan R Wiersema, and Saskia Van der Oord. 2023. Tools or Toys? The Effect of Fidget Spinners and Bouncy Bands on the Academic Performance in Children With Varying ADHD-Symptomatology. Contemporary Educational Psychology 75 (2023), 102214.
[5]
Kieran Woodward and Eiman Kanjo. 2020. ifidgetcube: Tangible fidgeting interfaces (tfis) to monitor and improve mental wellbeing. IEEE Sensors Journal 21, 13 (2020), 14300–14307.

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  1. MindCube: an Interactive Device for Gauging Emotions

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    Published In

    cover image ACM Conferences
    UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
    October 2024
    394 pages
    ISBN:9798400707186
    DOI:10.1145/3672539
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 October 2024

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    Author Tags

    1. Fidget
    2. emotion study
    3. interactive device

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    • Demonstration
    • Research
    • Refereed limited

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    UIST '24

    Acceptance Rates

    Overall Acceptance Rate 355 of 1,733 submissions, 20%

    Upcoming Conference

    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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