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Cell Space: Augmented Awareness of Intercorporeality

Published: 19 July 2024 Publication History

Abstract

Cell Space is an interactive art experience that integrates collocated augmented reality, neurofeedback, and contact improvisation, challenging the conventional boundaries between audience and performer, and blending the physical with the virtual, organic with technological. Inspired by McLuhan's concept of media as an extension of the human body, and The AR Art Manifesto's vision of "we becoming the Media," this project reimagines participants as dynamic cells of a shared bio-digital ecosystem within the built environment. This immersive experience expands the concept of intercorporeality, moving beyond mere physical interaction to a shared bio-digital domain, thereby fostering a deeply interconnected environment of Human-Machine-Space Symbiosis. The paper contributes to the discourse on performing arts by presenting a new paradigm for applying AR and neurofeedback in contact improvisation, creating a new layer of perception and fostering intercorporeal interactions by reinforcing both individual and collaborative intentionality of its participants. Ultimately, Cell Space serves as a reflective mirror to the potential futures of our increasingly interconnected existence, encouraging participants to explore a transformative landscape that resonates with the complex interplay between their physical and digital identities and their surroundings.

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References

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Cited By

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  • (2024)Survey of real-time brainmedia in artistic explorationVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-024-00179-27:1Online publication date: 18-Nov-2024
  • (2024)HoloKit: Demonstrating an Open-Source Smartphone-Based Mixed Reality Headset for Mixed Reality Design EducationCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677549(205-209)Online publication date: 5-Oct-2024

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Published In

cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 7, Issue 4
July 2024
140 pages
EISSN:2577-6193
DOI:10.1145/3680122
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 July 2024
Published in PACMCGIT Volume 7, Issue 4

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Author Tags

  1. Augmented Reality
  2. Contact Improvisation
  3. Human-Machine-Space Symbiosis
  4. Intentionality
  5. Interactive Performing Art
  6. Intercorporeality
  7. Intersubjectivity
  8. Neurofeedback

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Cited By

View all
  • (2024)Survey of real-time brainmedia in artistic explorationVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-024-00179-27:1Online publication date: 18-Nov-2024
  • (2024)HoloKit: Demonstrating an Open-Source Smartphone-Based Mixed Reality Headset for Mixed Reality Design EducationCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677549(205-209)Online publication date: 5-Oct-2024

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