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An innovative design and studio-based CS degree

Published: 01 February 2001 Publication History

Abstract

The University of Queensland has recently established a new design-focused, studio-based computer science degree. The Bachelor of Information Environments degree augments the core courses from the University's standard CS degree with a stream of design courses and integrative studio-based projects undertaken every semester. The studio projects integrate and reinforce learning by requiring students to apply the knowledge and skills gained in other courses to open-ended real-world design projects. The studio model is based on the architectural studio and involves teamwork, collaborative learning, interactive problem solving, presentations and peer review. This paper describes the degree program, its curriculum and rationale, and reports on experiences in the first year of delivery.

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  • (2024)The Practical Epistemologies of Design and Artificial IntelligenceScience & Education10.1007/s11191-024-00517-zOnline publication date: 18-Apr-2024
  • (2022)Using Affective Learning Analytics in Industry-focused Projects: Experiences and ChallengesProceedings of the 24th Australasian Computing Education Conference10.1145/3511861.3511878(153-162)Online publication date: 14-Feb-2022
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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 33, Issue 1
March 2001
432 pages
ISSN:0097-8418
DOI:10.1145/366413
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '01: Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
    February 2001
    456 pages
    ISBN:1581133294
    DOI:10.1145/364447
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2001
Published in SIGCSE Volume 33, Issue 1

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Cited By

View all
  • (2024)From Prisons to Programming: Fostering Self-Efficacy via Virtual Web Design Curricula in Prisons and JailsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642717(1-13)Online publication date: 11-May-2024
  • (2024)The Practical Epistemologies of Design and Artificial IntelligenceScience & Education10.1007/s11191-024-00517-zOnline publication date: 18-Apr-2024
  • (2022)Using Affective Learning Analytics in Industry-focused Projects: Experiences and ChallengesProceedings of the 24th Australasian Computing Education Conference10.1145/3511861.3511878(153-162)Online publication date: 14-Feb-2022
  • (2020)Industry-Focused Projects in an Intense One-Year ICT ProgrammeProceedings of the Twenty-Second Australasian Computing Education Conference10.1145/3373165.3373180(132-141)Online publication date: 3-Feb-2020
  • (2020)Design Studios for K-12 Computing EducationProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366923(1227-1233)Online publication date: 26-Feb-2020
  • (2019)Assessment Design for Studio-Based LearningProceedings of the Twenty-First Australasian Computing Education Conference10.1145/3286960.3286973(106-111)Online publication date: 29-Jan-2019
  • (2019)The case of the fragmented classroomProceedings of the 41st International Conference on Software Engineering: Software Engineering Education and Training10.1109/ICSE-SEET.2019.00016(74-83)Online publication date: 27-May-2019
  • (2019)Students As Teachers and CommunicatorsThe Cambridge Handbook of Computing Education Research10.1017/9781108654555.030(827-858)Online publication date: 15-Feb-2019
  • (2019)The Cambridge Handbook of Computing Education Research10.1017/9781108654555Online publication date: 15-Feb-2019
  • (2018)Acquiring Professional Software Engineering Skills through Studio-based Learning2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)10.1109/ITHET.2018.8424773(1-6)Online publication date: Apr-2018
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