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Towards Construction-Oriented Play for Vision-Diverse People

Published: 27 October 2024 Publication History

Abstract

Playful forms of construction, both analog and digital, enable players of all ages to build whatever they imagine. Engaging in construction-oriented play grants diverse people a wide range of benefits, such as enhanced collaborative problem solving, gains in spatial reasoning, and increases in demonstrated creativity. However, the inaccessibility of construction-oriented play, especially in the digital medium, precludes blind and low-vision players from these important benefits. In this work, we sought to understand how construction-oriented play affects blind players’ lives and the access challenges they face. Through semi-structured interviews with 17 participants aged 10 to 48, we found that construction-oriented play provides BLV individuals with socialization, cultural inclusion, and therapeutic benefits, fostering creativity and expression; however, vision-diverse players often rely on tactile references, sighted assistance, and/or customized game modifications to overcome accessibility challenges. We contribute a qualitative empirical understanding of how blind and low-vision people are interacting with digital and tangible construction media and discuss future directions for more accessible construction-oriented play.

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cover image ACM Conferences
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
October 2024
1475 pages
ISBN:9798400706776
DOI:10.1145/3663548
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

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Published: 27 October 2024

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  1. Accessibility
  2. Blind users
  3. Crafting
  4. Gaming

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