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Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories

Published: 05 July 2024 Publication History

Abstract

The demand for remote learning and virtual tours increased significantly during the COVID-19 pandemic. While virtual reality training simulations and digital twins have been used in educational settings for a long time, user-friendly methods of designing effective simulations and digital twins have been less studied. Our study adopts the research through design (RtD) framework and the virtual tours iterative development model (VT-IDM) to explore the possibilities and challenges in designing and creating virtual tours for laboratories. In this paper, we present two case studies on virtual tours built with the Matterport platform in the chemistry and biochemistry laboratories to demonstrate how to enact the discovering and designing phases from the first iterative cycle within VR-IDM. Further, we provide a discussion on adopting game design concepts in our design principles. Our work contributes to using and adapting off-the-shelf technology for developing evidence-based serious games for educational purposes.

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FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 05 July 2024

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Author Tags

  1. iterative design
  2. research through design (RtD)
  3. safety training
  4. serious games
  5. virtual reality
  6. virtual tour

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FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

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