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Bridging Virtual and Reality in Mobile Augmented Reality Applications to Promote Immersive Experience

Published: 06 June 2022 Publication History

Abstract

Immersion is a powerful and important interactive experience. However, little is known about how we can facilitate immersion in Mobile Augmented Reality (MAR) applications. Establishing the relationship between the virtual and the real is considered a promising way to promote immersion. To enhance immersion in MAR, we present BRIDGE, an interaction design model which builds a bridge between virtual and reality through the following three kinds of relationships: The virtual object has a close relationship with the real environment where the user is (contextual relationship) ; the virtual object has the same physical properties as the real world (physical relationship) ; the user imitates real-world interactions by directly interacting with the virtual world with their hands (interactive relationship). To evaluate the effect of the BRIDGE model, we implement it into the application design and conduct a comparative study of 32 users, and explore the immersive user experience of contextual and non-contextual, physical and non-physical, natural-interaction and screen-touch. The quantitative and qualitative results show that virtual objects have a stronger presence and users are more immersed in the environment when there is a contextual and physical relationship and users can interact naturally. This study is the first step to having a better understanding of the characteristics that contribute to an immersive experience and how they affect human perception and the presence of virtual objects. We hope to provide design insights for MAR applications based on these results.

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  • (2022)A context‐aware mobile augmented reality pet interaction model to enhance user experienceComputer Animation and Virtual Worlds10.1002/cav.212334:1Online publication date: 24-Aug-2022

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cover image ACM Other conferences
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
June 2022
414 pages
ISBN:9781450397193
DOI:10.1145/3531073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 06 June 2022

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  1. immersion
  2. interaction
  3. mobile augmented reality

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AVI 2022

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  • (2022)A context‐aware mobile augmented reality pet interaction model to enhance user experienceComputer Animation and Virtual Worlds10.1002/cav.212334:1Online publication date: 24-Aug-2022

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