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A Phygital Toolkit for Rapidly Designing Smart Things at School

Published: 06 June 2022 Publication History

Abstract

Designing smart things, so as to ideate and program them, is a complex process and an empowerment opportunity. Toolkits can help non-experts engage in their design, that is, in their ideation and programming. This paper presents the IoTgo toolkit, made of card-based material and digital components. Playing with IoTgo can help understand the design context, ideate smart things for it, make them communicate and program them with patterns. In recent years, IoTgo was used and evolved at a distance with few participants. This paper presents a study with it, for the first time in presence, in a high-school. Results are discussed and suggest what role IoTgo or similar toolkits can play in the rapid design of smart things with non-seasoned designers or programmers.

References

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Cited By

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  • (2024)Responsible Design of Socio-Technical Solutions with Social Design Students: a Case StudyProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656663(1-9)Online publication date: 3-Jun-2024
  • (2024)A rapid-prototyping toolkit for people with intellectual disabilitiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103347192:COnline publication date: 1-Dec-2024
  • (2023)Human-Centred Engineering with Micro-electronics for Pre-teensDesign for Equality and Justice10.1007/978-3-031-61688-4_21(216-225)Online publication date: 28-Aug-2023
  • Show More Cited By

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cover image ACM Other conferences
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
June 2022
414 pages
ISBN:9781450397193
DOI:10.1145/3531073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2022

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Author Tags

  1. IoT
  2. computing
  3. design
  4. end user
  5. pattern
  6. phygital
  7. teen

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AVI 2022

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Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2024)Responsible Design of Socio-Technical Solutions with Social Design Students: a Case StudyProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656663(1-9)Online publication date: 3-Jun-2024
  • (2024)A rapid-prototyping toolkit for people with intellectual disabilitiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103347192:COnline publication date: 1-Dec-2024
  • (2023)Human-Centred Engineering with Micro-electronics for Pre-teensDesign for Equality and Justice10.1007/978-3-031-61688-4_21(216-225)Online publication date: 28-Aug-2023
  • (2023)A Toolkit for Human-Centred Engineering: An Experience with Pre-teensHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_22(281-285)Online publication date: 28-Aug-2023

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