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research-article

Computational design of high-level interlocking puzzles

Published: 22 July 2022 Publication History

Abstract

Interlocking puzzles are intriguing geometric games where the puzzle pieces are held together based on their geometric arrangement, preventing the puzzle from falling apart. High-level-of-difficulty, or simply high-level, interlocking puzzles are a subclass of interlocking puzzles that require multiple moves to take out the first subassembly from the puzzle. Solving a high-level interlocking puzzle is a challenging task since one has to explore many different configurations of the puzzle pieces until reaching a configuration where the first subassembly can be taken out. Designing a high-level interlocking puzzle with a user-specified level of difficulty is even harder since the puzzle pieces have to be interlocking in all the configurations before the first subassembly is taken out.
In this paper, we present a computational approach to design high-level interlocking puzzles. The core idea is to represent all possible configurations of an interlocking puzzle as well as transitions among these configurations using a rooted, undirected graph called a disassembly graph and leverage this graph to find a disassembly plan that requires a minimal number of moves to take out the first subassembly from the puzzle. At the design stage, our algorithm iteratively constructs the geometry of each puzzle piece to expand the disassembly graph incrementally, aiming to achieve a user-specified level of difficulty. We show that our approach allows efficient generation of high-level interlocking puzzles of various shape complexities, including new solutions not attainable by state-of-the-art approaches.

Supplemental Material

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ZIP File - Repository for "Computational Design of High-level Interlocking Puzzles" (SIGGRAPH 2022 Journal Track Paper)
This repo presents a computational approach to design high-level interlocking puzzles. We have implemented our computational design tool in C++ and libigl [Jacobson et al. 2018] on a desktop computer with 3.6 GHz 8-Core Intel processor and 16 GB RAM. More information available on GitHub at https://github.com/Linsanity81/High-LevelPuzzle
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supplemental material

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    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 41, Issue 4
    July 2022
    1978 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/3528223
    Issue’s Table of Contents
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    Publication History

    Published: 22 July 2022
    Published in TOG Volume 41, Issue 4

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    Author Tags

    1. computational design
    2. disassembly planning
    3. interlocking puzzle
    4. level of difficulty

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    • SUTD Start-up Research Grant
    • European Research Council (ERC)
    • Swiss National Science Foundation

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