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Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality

Published: 22 June 2022 Publication History

Abstract

Immersive and interactive storytelling in virtual reality (VR) is an emerging creative practice that has been thriving in recent years. Educational applications using immersive VR storytelling to explain complex science concepts have very promising pedagogical benefits because on the one hand, storytelling breaks down the complexity of science concepts by bridging them to people's everyday experiences and familiar cognitive models, and on the other hand, the learning process is further reinforced through rich interactivity afforded by the VR experiences. However, it is unclear how different amounts of storytelling in an interactive VR storytelling experience may affect learning outcomes due to a paucity of literature on educational VR storytelling research. This preliminary study aims to add to the literature through an exploration of variations in the designs of essential storytelling elements in educational VR storytelling experiences and their impact on the learning of complex immunology concepts.

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Appendices (p19-zhang-appendix.pdf)

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Cited By

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  • (2023)Va.Si.Li-Lab as a collaborative multi-user annotation tool in virtual reality and its potential fields of applicationProceedings of the 34th ACM Conference on Hypertext and Social Media10.1145/3603163.3609076(1-9)Online publication date: 4-Sep-2023

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cover image ACM Conferences
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media Experiences
June 2022
390 pages
ISBN:9781450392129
DOI:10.1145/3505284
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 22 June 2022

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Author Tags

  1. Human-Computer Interaction
  2. Immersive Storytelling
  3. Science Education
  4. Virtual Reality

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Overall Acceptance Rate 69 of 245 submissions, 28%

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  • (2023)Va.Si.Li-Lab as a collaborative multi-user annotation tool in virtual reality and its potential fields of applicationProceedings of the 34th ACM Conference on Hypertext and Social Media10.1145/3603163.3609076(1-9)Online publication date: 4-Sep-2023

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