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In Dialogue with the More-than-Human: Affective Prefiguration in Encounters with Others

Published: 28 June 2023 Publication History
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References

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DiSalvo, C. Design and prefigurative politics. The Journal of Design Strategies 8, 1 (2016), 29--35.
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Graeber, D. and Wengrow, D. The Dawn of Everything: A New History of Humanity. Allen Lane, 2012.
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Permut, M. Psychological sense of community as an example of prefiguration among Occupy protesters. Journal of Social and Political Psychology 4, 1 (2016), 180--195
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Iqbal, N. A stitch in time: How craftivists found their radical voice. The Guardian. Jul. 28, 2019; www.theguardian.com/world/2019/jul/28/craftivism-protest-women-march-donald-trump
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Griffin, S. Woman and Nature: The Roaring Inside Her. Second edition. Sierra Club Books, 2000.
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Pulé, P. and Hultman, M. Industrial/breadwinner masculinities and climate 4 change: Understanding the 'white male effect' of climate change denial. In Climate Hazards, Disasters, and Gender Ramifications. C. Kinnvall and H. Rydstrom, eds. Routledge, 2019.

Cited By

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  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2024)Decentering the Designer Through Live-Action RoleplayProceedings of the Halfway to the Future Symposium10.1145/3686169.3686173(1-4)Online publication date: 21-Oct-2024
  • (2024)IMVR: Immersive Molong in Virtual RealityProceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 310.1145/3661456.3666047(1-2)Online publication date: 11-Aug-2024
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      Published In

      cover image Interactions
      Interactions  Volume 30, Issue 4
      July - August 2023
      61 pages
      ISSN:1072-5520
      EISSN:1558-3449
      DOI:10.1145/3606545
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 June 2023
      Published in INTERACTIONS Volume 30, Issue 4

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      Cited By

      View all
      • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
      • (2024)Decentering the Designer Through Live-Action RoleplayProceedings of the Halfway to the Future Symposium10.1145/3686169.3686173(1-4)Online publication date: 21-Oct-2024
      • (2024)IMVR: Immersive Molong in Virtual RealityProceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 310.1145/3661456.3666047(1-2)Online publication date: 11-Aug-2024
      • (2024)More-than-Human Participatory Approaches for Design: Method and Function in Making RelationsProceedings of the Participatory Design Conference 2024: Exploratory Papers and Workshops - Volume 210.1145/3661455.3669862(1-6)Online publication date: 11-Aug-2024
      • (2024)Enacting Entanglement: CreaTures, Socio-Technical Collaboration and Designing a Transformative EthosComputer Supported Cooperative Work (CSCW)10.1007/s10606-024-09497-8Online publication date: 22-May-2024
      • (2023)What mosses can teach us about design fabulations and feminist more-than-human careHuman–Computer Interaction10.1080/07370024.2023.2269893(1-22)Online publication date: 2-Nov-2023

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