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10.1145/3549737.3549744acmotherconferencesArticle/Chapter ViewAbstractPublication PagessetnConference Proceedingsconference-collections
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AI and Games: The Virtuous Cycle

Published: 09 September 2022 Publication History

Abstract

Ever since the birth of the idea of artificial intelligence (AI), games have been helping AI research to advance. Games not only pose interesting and complex problems for AI to solve, they also offer a rich canvas for creativity and expression. This rare domain where science meets art and interaction offers unique properties for the study of AI and is the key driver of technical progress and AI breakthroughs including deep learning and artificial general intelligence. It is not only AI that advances through games, however; AI has been helping games to advance across several fronts: in the way we play them, in the way we understand their inner functionalities, in the way we design them, and in the way we understand play, interaction and creativity. As games get increasingly richer and more complex through creative AI processes, AI advances further and in turn, it advances the environments it is trained in a continuous virtuous cycle. Video games are arguably the most important domain to develop AI for, while AI is arguably the most important technological leap forward for games.

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SETN '22: Proceedings of the 12th Hellenic Conference on Artificial Intelligence
September 2022
450 pages
ISBN:9781450395977
DOI:10.1145/3549737
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2022

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  1. artificial intelligence
  2. games

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