[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3547522.3547717acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
extended-abstract

Teaching project management in a virtual environment: The Virtual Scrum Simulator (ScrumSim)

Published: 08 October 2022 Publication History

Abstract

The Scrum Simulator (ScrumSim) is an interactive multiplayer VR simulation that places the participant in a virtual collaboration environment, in order to train them in the use of a project management methodology i.e., Scrum. In VR, the participants as a team, with the assistance of two avatars, perform intuitive tasks in sprints, cooperate, discuss, interact with the environment and receive feedback on their performance and tasks. The novelty of this approach lies not only in the unique design elements but also in the use of avatars and the utilisation of in-game data (task efficiency and communication).

References

[1]
Koumaditis, K. and Chinello, F. (2019). Virtual Immersive Educational Systems:The case of 360° video and co-learning design. 25th ACM Symposium on Virtual Reality Software and Technology.
[2]
Radhakrishnan, U. and Koumaditis, K. (2020). Teaching Scrum with a Virtual Sprint Simulation: Initial Design and Considerations. 26th ACM Symposium on Virtual Reality Software and Technology.
[3]
Radhakrishnan, U., Koumaditis, K. and Chinello, F. (2021). A systematic review of immersive virtual reality for industrial skills training. Behaviour & Information Technology, pp.1–30.
[4]
Schwaber, K. and Sutherland, J. (2020). The 2020 Scrum GuideTM. [online] Scrumguides.org. Available at: https://scrumguides.org/scrum- guide.html

Cited By

View all
  • (2024)Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning ScrumApplied Sciences10.3390/app1402083014:2(830)Online publication date: 18-Jan-2024

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '22 Adjunct: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference
October 2022
216 pages
ISBN:9781450394482
DOI:10.1145/3547522
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 October 2022

Check for updates

Author Tags

  1. Agile
  2. Immersive Technology
  3. Project Management
  4. Scrum

Qualifiers

  • Extended-abstract
  • Research
  • Refereed limited

Conference

NordiCHI '22

Acceptance Rates

Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)44
  • Downloads (Last 6 weeks)2
Reflects downloads up to 25 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning ScrumApplied Sciences10.3390/app1402083014:2(830)Online publication date: 18-Jan-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media