Cited By
View all- Pradhan BMantry A(2024)Designing Effective VR Learning EnvironmentsCreating Immersive Learning Experiences Through Virtual Reality (VR)10.4018/979-8-3693-6407-9.ch004(77-104)Online publication date: 22-Nov-2024
- Fan GZhang CWang KLi YChen JXu Z(2024)CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking SystemProceedings of the ACM on Human-Computer Interaction10.1145/36869788:CSCW2(1-39)Online publication date: 8-Nov-2024
- Castiblanco Jimenez IOlivetti EVezzetti EMoos SCeleghin AMarcolin F(2024)Effective affective EEG-based indicators in emotion-evoking VR environments: an evidence from machine learningNeural Computing and Applications10.1007/s00521-024-10240-z36:35(22245-22263)Online publication date: 19-Sep-2024