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The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning

Published: 14 February 2021 Publication History

Abstract

Machine Learning (ML) is often used invisibly in everyday applications with little opportunity for consumers to investigate how it works. In this paper, we expand recent efforts to unfold what students should know about ML and how to design tools and activities allowing them to engage with ML. To do so, we explore how to make processes and aspects of ML tangible through the design of the Machine Learning Machine (MLM); a tangible user interface which enables students to create their own data-sets using pen and paper and to iteratively build and test ML models using this data. Based on insights from the design process and a preliminary pilot study with the MLM, we discuss how a tangible approach to engaging with ML can spur curiosity in students and how the iterative process of improving ML models can encourage students to reflect on the relation between data, model and predictions.

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      TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2021
      908 pages
      ISBN:9781450382137
      DOI:10.1145/3430524
      Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      Published: 14 February 2021

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      Author Tags

      1. computational thinking
      2. machine learning
      3. tangible user interfaces

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      TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
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      • (2024)Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design ActivitiesProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678117(1-10)Online publication date: 16-Sep-2024
      • (2024)DataBites: An embodied and co-creative museum exhibit to foster children's understanding of supervised machine learningProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664247(550-555)Online publication date: 23-Jun-2024
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