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What's Going Ön?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality

Published: 14 February 2021 Publication History

Abstract

Citizen participation in urban planning has become more important in the past decades. In recent years, the practice of co-creation has become a popular tool to structure this participatory process. Co-creation is a process that actively involves stakeholders in cooperatively sharing and developing opinions and perspectives towards an outcome that contributes to the overall development. In particular in large and slow processes such as urban planning, co-creation risks becoming abstract and difficult to engage with for stakeholders. This study investigates an experiential approach to participation in urban planning. By building on embodiment to engage participants physically and expressively, this study aims to elicit an understanding between different points of view. With the design of the “What's going Ön?” experience we explore how Virtual Reality (VR) can play a role in the participation of citizens in the urban planning process of the Ön island in Umeå, Sweden. We present the designed experience and the qualities that play a role in using VR as a tool for participation in Urban Planning.

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        cover image ACM Other conferences
        TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
        February 2021
        908 pages
        ISBN:9781450382137
        DOI:10.1145/3430524
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 14 February 2021

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        TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
        Overall Acceptance Rate 393 of 1,367 submissions, 29%

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        View all
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        • (2023)Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball TaskCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3607014(189-194)Online publication date: 14-Oct-2023
        • (2022)Affective Interaction in UrbanIxD: Designing for the Lived Urban ExperienceCompanion Publication of the 2022 ACM Designing Interactive Systems Conference10.1145/3532107.3532877(24-27)Online publication date: 13-Jun-2022
        • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
        • (2022)Think Outside the Box: A Case Study for Citizen Participation as Exploration[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_66(1008-1015)Online publication date: 6-Nov-2022

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