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Wearable statues game: a real-world multiplayer game using automatic judgment with accelerometers

Published: 19 January 2021 Publication History

Abstract

In sports, automatic judgments made by electronic devices such as sensors are more accurate than those made by humans. However, automatic judgments are not always satisfactory to players and audiences. In sports that involve ambiguous judging criteria based on the subjectivity of human judges, rigorous automatic judgments may decrease the satisfaction of players and audiences. This decrease hinders the installation of automatic judging, even though computerized officiating is more effective than human judgment in several ways. In this study, we aim to construct an automatic judgment system that satisfies both players and audiences. To investigate the factors that affect the conviction of players and audiences, we implemented an automatic judgment system used for the Japanese statues game. Our system recognizes human motion using an acceleration sensor and automatically judges whether the players are moving. We conducted a user study to compare two threshold patterns for the recognition of the motion.

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      MoMM '20: Proceedings of the 18th International Conference on Advances in Mobile Computing & Multimedia
      November 2020
      239 pages
      ISBN:9781450389242
      DOI:10.1145/3428690
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 19 January 2021

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      Author Tags

      1. acceleration sensor
      2. augumented sports
      3. automatic judgment system
      4. satisfaction
      5. the status game

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